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Join Date: May 2005
Location: Oz
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In a thread in Geek Culture, doctorevilbrain asked:
Unfortunately the discussion among the geeks in Geek Culture wasn't as specific to GURPS as doctorevilbrain would have liked, and I think a lot of the masters of doing stuff with GURPS missed it. Therefore, and because I'm interested in the question myself, I'm re-asking the second question here. What tools from the Space and Ultra-Tech trays of the toolbox are useful for new space opera gaming? What options, setting switches, tech paths, gadgets, generation procedures etc. from Space and Ultra-Tech would be good to use in a new space opera campaign? As for the first question, the geeky discussion of subgenre boundaries is perhaps best left in the old thread, in Geek Culture.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-04-2014 at 09:49 PM. |
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| Tags |
| new space opera, sci fi, space, space opera, ultra-tech |
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