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Old 09-02-2014, 03:25 PM   #1
Xipe_Totec
 
Join Date: Sep 2004
Default Duty as campaign default

Hi, guys.

So, a question came up regarding Duty disad in an X-COM game, so I figure to try and clarify and ask for your input.

We're starting an X-COM based game soon, and basic X-COM soldier template has Extremely Hazardous Duty (X-COM) for -20 points (I'm treating it as a campaign disad so it doesn't count towards the limit). Considering most (if not all) sessions will be around alien invasion, thus fulfilling the Duty, how actually pointless is to have it at all?

As per RAW, Duty enters into play if a control roll is made. That becomes kinda pointless here, if 3/4 characters make it and 1/4 doesn't. Alternatively, how would you settle that situation, as per RAW?

I'm considering something like leaving it on the sheet and then just ignoring from the get-go. It's just that it's annoying my analytical brain. :)
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