Quote:
Originally Posted by Captain Joy
They seem fine to me. I intend to watch this thread closely, and expect I'll make it's conclusions cannon in my games in the future. What this thread is hoping to accomplish is worthy of a Pyramid article, IMHO.
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That would indeed be a cool Pyramid article.
Holdout is such a vital skill for
GURPS Cops,
GURPS Covert Ops,
GURPS Espionage,
GURPS Mysteries and even most treatments of
GURPS Monster Hunters and
GURPS Special Ops.
It really begs for the kind of expanded treatment that combat skills and social skills have already gotten. If, perhaps, requiring a slightly shorter supplement. :)