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Join Date: Dec 2006
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I'm looking at 'path realms' from Pyrmaid-66, and I'm a bit confused.
Is the concept behind this: 1. It AUGMENTS a normal RPM caster; IE a normal RPM caster spends additional points on realm mastery, and can cause greater effects to be lesser effects (but then why list rules for not having enough realm power getting increased greater effects?) 2. It is a CHOICE/alternate that will have lasting effect on an RPM caster; IE use normal RPM rules except where realms alter the greater effect costs. 3. It is an alternate way to do RPM magic 3a. Energy costs are as per realm magic (which leaves a dubious question of 'how much do I pay to get more dice of damage' 3b. If you take realm magic there are no skill caps based on magery, but energy gathering is done normally, having high levels in the realms means that you can reduce the cost of many spells, but you still need a good skill base (and you need enough realm levels to now have it explode in cost). I'm havigng trouble discerning which is 'correct'? |
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| Tags |
| pyramid, pyramid 3/66, ritual path magic, rpm, rpm styles |
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