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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
What would be the fair modifier for Resistant that upgrades it in the following way: Against hazards that can be overcome by possessing Immunity, but lack a resistance roll otherwise, you gain the right to make a resistance roll. A success is treated as immunity, while a failure results in the usual effect. E.g. you have Resistant to Poison, and get to eat cyanide for some reason. Normally, cyanide allows no resistance roll, but possession of Immunity protects completely. Instead, you roll a resistance, and if you succeed it, nothing happens. Note: the granted resistance roll should not benefit from this. Thanks in advance! |
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#2 | |
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Join Date: Aug 2007
Location: Rochester, MN
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#3 |
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Join Date: Dec 2012
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I would use one that I have seen mentioned in other threads as a place to start (I think it comes from one of the Power-ups supplements): Cosmic (Rules Exemption) +50%.
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#4 | |
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Join Date: Jul 2014
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I'd think a limitation like Requires Roll (HT) -10% might be fair. You could also go with a flat activation level, not unlike self control rolls, which would be easier to price, since you could base it off of an accessibility limitation. |
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#5 |
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Join Date: Jun 2013
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Honestly, I wouldn't make it a modifier at all, I'd make it part of Resistant by default. The +3 level would give you a straight HT roll, the +8 level would give you an HT+5 roll, and the Immunity level would still be immunity. It makes sense that, say, a dwarf is going to have some resistance to cyanide, even if humans have none whatsoever.
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#6 |
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Join Date: Dec 2007
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#7 | ||
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Join Date: Dec 2012
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Toxic attacks with no resistance rolls are still defeated by Immunity.
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#9 |
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Join Date: May 2013
Location: Ellicott City, MD
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Lots.
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| Tags |
| immunity, poison, resistance, resistance roll |
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