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Join Date: Aug 2014
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I recently had a discussion with my group's GURPS GM, and we weren't able to come to a resolution on whether it'd be fit or even worth consideration to make wealth and XP points interchangeable.
The way that came to mind to cultivate the exchange comes in two forms; Wealth in dealing with points and money at character creation, and Income when dealing with money and xp once the game has started and the flow of both toward the party starts. At the game's start, one can take a disadvantage of 0% wealth for 25 points. Therefore 100% of your starting wealth is worth 25 points, whatever that ammount may be for the TL and setting rules. Proceeding to the other levels of destitution, starting with only 20% of your wealth grants 15 points; 50% grants 10 points, and normal wealth doesn't go Into your point values, so it grants zero additional points. Scaling in the other direction, you could potentially invest all of your points into money, scaling upwards on the same 2/5/10 scale that numerous other powers and abilities and advantages grow dramatically with each additional investment. So 200% starting money is worth 10 points all the way up to however many starting xp points you have to start with. With that in mind, if we treat the available amount of wealth via TL or setting as placed by the GM, then the actual monetary % is static to the amount of points that it can purchase or be purchased by, giving a working exchange rate. With this in mind, would it be sound to allow a player to purchase items and other valuables in spending XP points so long as doing so fits the situation (selling a part of one's soul in a fantastic realm setting, or making a purchase via reputation and influences by losing face (purchasing real-estate in a way that diminishes social standing that one could have purchased, or investing in a scenario/situation that is otherwise embarrassing or problematic to be in). Alternatively, could one instead purchase advantages, ability score alterations, or skill ranks with monetary costs with the notion that the xp value of the % of the player's available wealth being cost equivalent to the money it would have purchased or allowed? Since the point values can be exchanged at an equal value in points-to-%, why is there a separated set of points/currency anyway? |
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| Tags |
| exchange, income, money, point, wealth |
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