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Old 08-10-2014, 03:47 PM   #1
Dan38
 
Join Date: Aug 2014
Default Multiple Afflictions

Hi guys,

I've been statting out some powers to be used by psychics in my games, and I decided I wanted to model a power that lets the psychic block out one of the target's senses, one at a time. So, easy enough:

Block Vision [23]:
Affliction [10]
-- Disadvantage [Bad Sight] [+25%]
-- Malediction [+100%]

Block Smell [21]:
Affliction [10]
-- Disadvantage [No Sense of Smell/Taste] [+5%]
-- Malediction [+100%]

Block Hearing [21]:
Affliction [10]
-- Disadvantage [Hard of Hearing] [+10%]
-- Malediction [+100%]

Block Feeling [22]:
Affliction [10]
-- Disadvantage [Numb] [+20%]
-- Malediction [+100%]

BUT WAIT! Consider:

Sensory Deprivation, aka Make Target Very Sad Indeed [26]:
Affliction [10]:
-- Disadvantage [Bad Sight] [+25%]
-- Disadvantage [No Sense of Smell/Taste] [+5%]
-- Disadvantage [Hard of Hearing] [+10%]
-- Disadvantage [Numb] [+20%]
-- Malediction [+100%]

So... For approximately a quarter of the points, I can block every sense with the same power. I looked at Selectivity, but that's not quite right because what I'm after is more of a limitation: Can't Use The Whole Lot At Once.

Any thoughts? Or have I perhaps missed something somewhere?

Thanks!
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