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#11 | |
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Join Date: Dec 2008
Location: Behind You
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#12 |
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Join Date: May 2013
Location: Ellicott City, MD
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Eventually, circuits will burn out, too. Unless your robots can download their "brain" into a new body, their storage drives will give out some day.
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#13 | |
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Join Date: Dec 2008
Location: Behind You
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My point is, it won't die out until something stops people from replacing parts. And unlike humans, any part can be replaced. |
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#14 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#15 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Robots don't have Unaging because of replacement parts for the same reason that humans don't have Unaging in ultra-tech settings where any body part can be cloned or simulated and surgically replaced: It isn't an intrinsic property of the character that wear doesn't occur. Rather, it's a property of the setting. If you take the future-person away from the medical tech – strand him on an alien world, imprison him without medical care, shift him to a timeline with TL3 medicine, put him in an apocalypse that wipes out his society, or similar – he ages like anybody else. Do something similar with a robot and it'll wear out and fall apart.
It's very important not to confuse setting parameters with personal ones . . . Outside of social traits, things you pay points for are meant to be portable between any and all settings. Being from a privileged setting is nice, but not worth points unless you can take it with you.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#16 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
I consider aging to first require a character be alive or at least active in some sense of the word if not always metabolically.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#17 | |
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Join Date: Jul 2008
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WALL-E, on the other hand, seems to be pretty Unaging. Active 700 years and in working condition. (Admittedly with parts replacement, but the fact that that is self-administered seems to warrant Unaging, perhaps with a Limitation for needing access to materials.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#18 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
Makes him quite the cradle robber. Materials replacement is pretty much equivalent to the general TL bonus for aging rolls, I would think.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#19 | |
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Join Date: Dec 2008
Location: Behind You
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#20 |
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Join Date: Jul 2006
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If you're looking for a setting where electronic goods (and pretty much everything else) seems to have unaging, try the Fallout universe - except where the plot requires, robots over two hundred years old can spring to life in an instant and computer terminals are still functional after the same time period unless someone has trashed them. The preserved food on the other hand ... well, the tinned food that was lost when the Betrand went down in 1865 was tested and found safe to eat in 1974, so another two centuries of packaging might just double storage life.
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| Tags |
| skeleton, unaging |
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