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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Loren’dil
For a baseline description of this world, check out Banestorm page 22. That was as it was a thousand years ago. What might it be like now, assuming a current year equivalent to 2014 AD and development separate (or mostly so) from other timelines? Here's one possibility, very rough and incomplete: Loren’dil Earthlike planet with very extensive forest biome, several species of trees bigger than anything growing on Earth TL 5 for Halflings Lower TL is typical for the other races. Mana: Low for most of the world, small areas of Normal mana (faerie rings and enchanted groves) Race notes (minority and isolated cultures exist within each race) • Halflings Dominant civilized race TL 5 with vertical tree farms, underground factories, percussion rifles, iron stoves and sophisticated chimneys/vents, canning/bottling of food, paper mills, balloons, etc. May hire larger, stronger races as workers. • Minotaurs more social than Yrthian cousins Many live in a reservation after losing wars with a coalition of other races. • Centaurs Pastoralist culture, seminomadic flightless bird herd animals produce eggs, meat, and feathers (used for cloaks, ornaments, etc.) • Giants Reclusive deep woods folk, foragers and gardeners, often keep bees and drink mead, some who trade with Halflings use big guns, typical house= huge log cabin As far as wildlife goes, it ought to resemble stuff on Earth, and yet be different from both Earth and Yrth. No horses, as noted in Banestorm. I'm thinking of using Dougal Dixon's After Man, with the forest creatures being by far the most common but the other types existing in appropriate regions (Loren'dil has lots and lots of forest, but woodlands don't cover the entire planet-- at least, not in my version) Any thoughts on this stuff? Alternative suggestions? Material you've developed for you own version of Loren'dil? Last edited by combatmedic; 07-28-2014 at 02:41 AM. |
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