Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-28-2014, 02:30 AM   #1
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Loren’dil ideas

Loren’dil

For a baseline description of this world, check out Banestorm page 22.

That was as it was a thousand years ago.

What might it be like now, assuming a current year equivalent to 2014 AD and development separate (or mostly so) from other timelines?


Here's one possibility, very rough and incomplete:

Loren’dil

Earthlike planet with very extensive forest biome, several species of trees bigger than anything growing on Earth

TL 5 for Halflings
Lower TL is typical for the other races.


Mana: Low for most of the world, small areas of Normal mana (faerie rings and enchanted groves)


Race notes
(minority and isolated cultures exist within each race)


• Halflings
Dominant civilized race
TL 5 with vertical tree farms, underground factories, percussion rifles, iron stoves and sophisticated chimneys/vents, canning/bottling of food, paper mills, balloons, etc.
May hire larger, stronger races as workers.

• Minotaurs
more social than Yrthian cousins
Many live in a reservation after losing wars with a coalition of other races.

• Centaurs
Pastoralist culture, seminomadic
flightless bird herd animals produce eggs, meat, and feathers (used for cloaks, ornaments, etc.)


• Giants
Reclusive deep woods folk, foragers and gardeners, often keep bees and drink mead, some who trade with Halflings use big guns, typical house= huge log cabin


As far as wildlife goes, it ought to resemble stuff on Earth, and yet be different from both Earth and Yrth. No horses, as noted in Banestorm.

I'm thinking of using Dougal Dixon's After Man, with the forest creatures being by far the most common but the other types existing in appropriate regions (Loren'dil has lots and lots of forest, but woodlands don't cover the entire planet-- at least, not in my version)


Any thoughts on this stuff? Alternative suggestions? Material you've developed for you own version of Loren'dil?

Last edited by combatmedic; 07-28-2014 at 02:41 AM.
combatmedic is offline   Reply With Quote
 

Tags
banestorm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.