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#1 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Loren’dil
For a baseline description of this world, check out Banestorm page 22. That was as it was a thousand years ago. What might it be like now, assuming a current year equivalent to 2014 AD and development separate (or mostly so) from other timelines? Here's one possibility, very rough and incomplete: Loren’dil Earthlike planet with very extensive forest biome, several species of trees bigger than anything growing on Earth TL 5 for Halflings Lower TL is typical for the other races. Mana: Low for most of the world, small areas of Normal mana (faerie rings and enchanted groves) Race notes (minority and isolated cultures exist within each race) • Halflings Dominant civilized race TL 5 with vertical tree farms, underground factories, percussion rifles, iron stoves and sophisticated chimneys/vents, canning/bottling of food, paper mills, balloons, etc. May hire larger, stronger races as workers. • Minotaurs more social than Yrthian cousins Many live in a reservation after losing wars with a coalition of other races. • Centaurs Pastoralist culture, seminomadic flightless bird herd animals produce eggs, meat, and feathers (used for cloaks, ornaments, etc.) • Giants Reclusive deep woods folk, foragers and gardeners, often keep bees and drink mead, some who trade with Halflings use big guns, typical house= huge log cabin As far as wildlife goes, it ought to resemble stuff on Earth, and yet be different from both Earth and Yrth. No horses, as noted in Banestorm. I'm thinking of using Dougal Dixon's After Man, with the forest creatures being by far the most common but the other types existing in appropriate regions (Loren'dil has lots and lots of forest, but woodlands don't cover the entire planet-- at least, not in my version) Any thoughts on this stuff? Alternative suggestions? Material you've developed for you own version of Loren'dil? Last edited by combatmedic; 07-28-2014 at 02:41 AM. |
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#2 |
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Join Date: Jan 2006
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While you've made a nod to "minority and isolated cultures," it seems to me that Earth at TL 5 had lots and lots of cultures at a variety of TLs, many of them quite different from each other, and a whole bunch of implied history lying around.
In other words, you're missing out on the chance of re-doing Roarke's Drift with Halflings on both sides. Or having Minotaur Ninja. Or the Halfling altProtestant Reformation, where due to weird historical hangovers, the primary active dispute is about weather it is required/forbidden/OK to eat bratwurst on Thursday, and if required, should it have sauteed onions or mustard on the side. Or the big historical enmity between the Empire of Burgton and the Tanneburg Free State, and how it is driving the development of War Zepplins. I'd consider using the alternate generation rules in Infinite Worlds and filing off the serial numbers/adding a papier mache facade. |
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#3 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Quote:
River Kreiger http://panoptesv.com/Brushstrokes/Pi...er_Kreiger.jpg - evolved from swine, ecological role of a hippopotamus. Spikalopes http://panoptesv.com/Brushstrokes/Pi...nicornHerd.jpg - deer/antelope equivalents. Dthaveg http://panoptesv.com/Brushstrokes/Pi...sy/Dthaveg.jpg - savanna antelope. Ghellibander http://panoptesv.com/Brushstrokes/Pi...acred_tree.png - mesothermic apex predators, like crossing a Komodo dragon with a crocodile and mixing in some Allosaurus. Scarp Dakjaw http://panoptesv.com/Brushstrokes/Pi...asy/Dakjaw.jpg - Described as "The scarp dakjaw is a large orm in the ghellybander family. Commonly found where hills, mountains, or outcrops provide cover, it feeds on hard-shelled prey which it cracks open with its powerful jaws. Females lay between 5 and 12 eggs in a buried nest, which they guard fiercely until the youngsters emerge." Greater Hook Wyvern http://panoptesv.com/Brushstrokes/Pi...sy/Wyvern3.jpg and http://panoptesv.com/Brushstrokes/Pi...nEncounter.png - Described as "The greater hook wyvern is an apex predator and a keystone species in the habitats where it resides. Its habit of flushing prey with gouts of flame is a part of the fire cycle, helping to reduce the fuel load and reduce the chance of catastrophic fires by causing periodic minor burns. Many plants are adapted to this periodic burning, either by sporting thick, fireproof bark or quickly regenerating in the aftermath, helped by the nitrogen and phosphorous rich ash. In fact, some species of plant are so adapted to wyvern-started fires that they cannot reproduce without a burn, relying on the intese heat to open their seeds. "Hook wyverns are generalist predators, known to eat all variety of large vertebrates including deer, boar, unicorns, and parties of heavily armed adventurers. They roost on rocky cliffs, but soar great distances when foraging. Hook wyvern pairs are highly territorial, defending their hunting grounds from other hook wyverns. A pair will lay several dozen fist-sized eggs every other year. The doting parents care for their offspring until they are ready to lay their next clutch, first bringing the hatchlings food and then teaching them to fly and hunt. Newly fledged greater hook wyverns have wingspans of around 2 to 3 meters, adults may exceed 12 meters in wingspan." Also note that they may set fires just to create thermals, so they can gain altitude easily. Not named yet http://panoptesv.com/Brushstrokes/Pi...phiCritter.png River Wyrm http://panoptesv.com/Brushstrokes/Pi...mEncounter.jpg Swamp Orm http://panoptesv.com/Brushstrokes/Pi...y/SwampOrm.jpg - another orm in the ghellibander family. And sphynx may fit it, too http://panoptesv.com/Brushstrokes/Pi...ringOnRock.jpg Also Big Bad Wolves http://panoptesv.com/Brushstrokes/Pi...asy/Fenrir.jpg Luke |
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#4 |
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Join Date: Jul 2007
Location: One Mile Up
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Yet another frustrated Yrth-related idea had while in a group that hates Yrth. I did racial templates for everything I want to include, if you want them, including five kinds of Centaur. Halflings are at TL 4 with retardation in the area of guns (terribly noisy and messy compared to a well-employed sling or kitchen knife, and also that's just how I roll with regard to fantasy) in my version, and everybody else is at TL 1-3.
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#5 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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RE cultures: Sure, more variety is nice. I figured I'd establish the common or large cultures first. Some of those "minority and isolates" might be ramped up to large nations. Religious and political divisions could be added, as Martinl notes.
Good call, Martin. The bratwurst line made me smile. A race with gluttony... RE alt-zoology: That stuff looks cool, LWCamp. I imagine some of it would fit well. It definitely cries out for GURPS use. :) G@A notes: Ooooooohh, shiny! |
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#6 |
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Join Date: Jan 2006
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Would it be wrong to include some ancient legends that sound suspiciously like the Battle of Endor from the Ewoks' PoV?
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#7 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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#8 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
Which other of the trilogy had named good guys die so needlessly? Being cute should not disarm the tragedy of your sacrifice or suffering.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#9 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
All nice realistic earth animals. I like grabbing some of strange extinct animals. Like the 8.5 foot long millipede, or the small bipedal possibly warm blooded crocodilian. And everyone's favorite Cambrian monster, Anomalocaris.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#10 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Quote:
Indeed! |
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