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#1 |
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Join Date: Dec 2013
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Good afternoon everybody!
I am building a character for a new campaing. He is bonded to his duty of professional soldier by an explosive charge implanted near his brain, which can be activated by an NPC. How could I build this Disadvatage? Thank you all in advance!!! |
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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This looks promising.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 | |
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Join Date: Jun 2006
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Quote:
Potentially if the NPC never asks for anything, it's worth zero points. It has the same kind of pricing issue as Terminally Ill really - if the GM isn't going to absolutely forbid having it removed or the NPC isn't absolutely certain to set it off in less than two years (which presumably it isn't if the thing is being used as a blackmail tool, he might want something more than 24 months from the start of the campaign) then the bomb itself is worth nothing. If the PC can just ignore it and nothing happens, it's not a disadvantage. If some third party can set it off, notionally I suppose it's a Weakness to whatever the trigger is, but given that a bomb trigger is invisible before use and instantly fatal that's basically unplayable. Since the GM must actually trigger the Weakness occasionally or it's not worth points, and when he does it's certain death..... I suppose you could call it a -15 point Destiny.
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-- MA Lloyd Last edited by malloyd; 07-17-2014 at 09:07 AM. |
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#4 | |
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Join Date: Aug 2007
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Quote:
This is a standard disad in Basic and I would consider it to be not only Involuntary but also Extremely Hazardous. the only question left is how often it comes up i.e how often the people with the remote detonator call upon him.
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Fred Brackin |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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As for stats, just assume it's instantly lethal.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 |
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Join Date: Mar 2013
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Sure, but is it a small charge, just enough to reliably kill the victim or a bigger one that can cause damage to close bystanders? We need to know whether there is a muffled crump! noise and the guy falls over with his eyeballs hanging out or whether his brains spraypaint the wall while skull fragments lethally ricochet around the room.
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#7 | |
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Join Date: Jul 2008
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(If you had a brain bomb that was under your control or went off on death or something, you might use the guidance here. You might also turn to it if you were calculating point value for some kind of minion whose master would have the detonator, similar to how GURPS Zombies addresses exploitable infectiousness.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#9 |
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Join Date: Jun 2013
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I'd be tempted to build it as Enemy (Hunter, One person more powerful than the PC, Constant), negated by an Advantage - Negated Enemy (Pact: Duty).
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#10 | |
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Join Date: Aug 2007
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Quote:
This is certainly a bigger Disadvantage than anything that threatens you with a civil judgment or a fine or even imprisonment. Having the enforcement of the Duty being Extremely Hazardous instead of just the Duty itself looks like a distinction without a difference to me.
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Fred Brackin |
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| Tags |
| death, disadvantage, duty, explosive |
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