|
|
|
#11 |
|
Join Date: Mar 2008
|
The things lots of PCs get up to can be helped without being able to decrypt signals. Just noticing that there are a lot more transmissions in the area that match the frequencies and "feel" of police or company security lets you know that you might want to leave now.
|
|
|
|
|
|
#12 | |
|
Join Date: Aug 2010
Location: The Land of Enchantment
|
Quote:
Contrast the capabilities of a modern military radio like the SINCGARS with even a dated dedicated SIGINT platform like the TRQ-32A. The TRQ-32 is designed for SIGINT interception. If nothing else it has oscilloscopes that show you a huge bandwidth and displays spikes when a given frequency is active, and remembers where the spikes were so that you can sit on them and wait for someone to trasmit- that alone is a huge help, and something a random regular radio lacks. (Though any HAM enthusiast could easily cobble together something similar, albeit without some of the bells and whistles.) So it may not be RAW but I maintain that a decent radio should be considered improvised equipment at best for SIGINT interception. It isn't designed for it. What it is designed for is to communicate with your buddy, with whom you have presumably pre-arranged a frequency, commo protocols, encryption, etc. All that this means in practice is overcoming that penalty with extra time spent, which makes sense- you spend a lot of time twiddling dials to search frequencies looking for a transmission. (And recall that if you come across even the correct frequency when no one happens to be transmitting you'd still miss is. But a SIGINT platform sees the whole band, and remembers which frequencies were transmitting...) As for the argument about how long such a basic task would take, eh, as a SWAG call it about 30 seconds? We could handily see a spike, listen in for a few seconds, and DF it all within 10 seconds back in the day, presumably at a small penalty but with bonuses for decent equipment. I guess that a decent second-best to preserve RAW would be to allow a decent radio to be considered basic equipment for SIGINT interception, but make the base time for the task much longer- a couple of minutes or something. Then the bonuses for improved equipment when using dedicated SIGINT platforms can be used to cut time spent. At the -90% max reduction you could get an attempt as fast as 12 seconds at -9 penalty. Conversely, at 30x time for a +5 to bonus to counteract the entire -5 penalty for using improvised equipment that's an hour of dial-twiddling. Which sounds about right. Mind you, I'm assuming an electronic warfare environment in which you suspect that Bad Guys are out there broadcasting, but you don't know on which frequencies or even which band, etc., and you have to go find them. If you know that Joe Bad Guy is broadcasting in the clear on CB 6 then, well, that's not much of a challenge... Last edited by acrosome; 07-06-2014 at 01:18 PM. |
|
|
|
|
|
|
#13 | ||||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Quote:
Quote:
|
||||
|
|
|
|
|
#14 | |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Quote:
It actually good be anything from a walkie talkie, Am/FM, Ipod, to SIGNET gear if the GM deemed it appropriate for the campaign and not worth a lot of points. And yes the basic Telecommunictions advantage is pretty much just what you describe, but the enhancements listed (and of course more can be added) change that. Video, Burst, Secure, and Sensie expand the speed, or amount of data that can be transmitted. Add Reflexive and Reduced Time to automatically change frequencies as needed is a reasonable option. Codes and Encryption are the only real troublemakers in my opinion. |
|
|
|
|
|
|
#15 | |||
|
Join Date: Aug 2010
Location: The Land of Enchantment
|
Quote:
Quote:
For that matter, Electronics Operation (COMINT), Electronics Operation (ELINT), Electronics Operation (ECM/ECCM), etc., should all be separate specializations rather than just under one large penumbra of Electronics Operation (Electronic Warfare). But this clearly isn't an area where GURPS values granularity. Quote:
Last edited by acrosome; 07-06-2014 at 01:57 PM. |
|||
|
|
|
|
|
#16 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
|
|
|
|
|
|
|
#17 | |
|
Join Date: Aug 2010
Location: The Land of Enchantment
|
Quote:
Really, it just seems that for all practical purposes you get Electronics Operation (Communications) at IQ "for free" if you buy the Telecommunication advantage. Last edited by acrosome; 07-06-2014 at 02:07 PM. |
|
|
|
|
|
|
#18 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
|
|
|
|
|
|
|
#19 |
|
Join Date: Aug 2010
Location: The Land of Enchantment
|
|
|
|
|
|
|
#20 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Basic set describes the roll to intercept the correct frequency, to 'catch' the transmission, while Powers, with its Secure enhancement, adds and describes the second layer of security, which must be breached to understand what the transmission means ('Your signal employs security measures that make it difficult to interpret if intercepted').
|
|
|
|
![]() |
| Tags |
| telecommunication |
|
|