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#121 | ||||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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[QUOTE=Skarg;1897399]However, in a "Mexican stand-off", where Ken and Mack are and Fred are all Waiting to shoot only when something violent happens (and yes, combat is going on elsewhere, so we _are_ using the turn sequence), and then Eloise on her turn sets off some firecrackers, Ken, Mack and Fred would all roll to see what order they go in, and then they would all slide their turn sequences down to after Eloise's turn sequence. |
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#122 |
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Join Date: May 2015
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@sjard - I agree there are many non-problems in this long thread, but there are problems of fairness, realism, and rules consistency with Tactical Shooting, unless you have a way to handle carefully going around a corner with a gun during combat, that gives some chance for the mover to shoot before the waiter. Also there is a problem if you can't have two fighters slowly approach each other during combat and have something other than turn sequence determine who swings first.
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#123 | |
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Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Edit: as has been pointed out before, it's not like the Gaming Police will show up and take away your dice if you alter things, or get things wrong from time to time.
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MIB #1457 |
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#124 | ||
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Join Date: May 2015
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#125 |
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Join Date: May 2015
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@sjard Yes, of course we can ignore all rules and all discussions and use what rules we each like. This is a thread about how Wait used to work and handle these sorts of things well enough, and what 4E seems to say about it, the issues with that, and so on.
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#126 | |
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Join Date: Jun 2014
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Suppose you already are in a combat scene, with hex board and shootout going on, and a terrorist might be sneaking in the next room. A covered player hears something strange and decides to investigate a suspect doorway, that leads to the room where the terrorist might be hiding in. The terrorist is aware of this possibility and is approaching the door with extreme caustion. Both will perform the same Contest explained in Slicing the pie. What maneuvers do they need to take? Edit: This tread IS about rules, testing their consistency in hypothetical scenarios and so on. No one wants to patrol anyone else's game. It is just a matter of discussing the options in RAW and through house rules.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. Last edited by condor; 05-05-2015 at 02:13 PM. |
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#127 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#128 | |
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Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Neither perform the quick contest because their Sequence determines when they act. The quick contact is only used, in that situation, before combat actually starts. Once it starts, you move to normal combat rules. Remember, wait only prevents you from moving until the triggered action happens. Then you have the movement included in that action. So if you are waiting, thinking something is coming around the corner, and you want to attack if it's a badguy, at the point when you determine it is a badguy, your wait event triggers, and you then take a Attack maneuver. Edit: Attack Maneuver allows you to take a Step, moving 1 yard. Your choice on when to take the step, before, or after you actually attack.
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MIB #1457 Last edited by sjard; 05-05-2015 at 02:40 PM. |
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#129 | |
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Join Date: Jun 2014
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If both are walking, you solve it through the Slicing the pie rules. In this case, despite you cannot react in the same turn, since no one else can do the same anymore, it is pretty much the same thing treating the Slice the Pie maneuver either as a series of Concentrate, Ready or Wait maneuvers. But, suppose you are approaching a corner and a cat screeches by your side. You WILL be distracted, and in this case, Concentrate could reflect it better, since you need to make an IQ-3 roll to keep focused. If someone is taking Opportunity fire, again, it is pretty much the same solve it through a stack of Wait maneuvers (who waited first acts first, probably the guy walking will act later), or assuming that the guy walking is Concentrating (he acts later, anyway). On the side, however, Wait is more rigid now than in 3th ed - you must act once you think the event is happening. This is very realistic if we think in two guys approaching a possible enemy lurking behind a corner. They DO fire at anything, including screeching cats.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#130 | |
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Join Date: Jun 2014
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But and the situation where someone is trying to corner a foe in a three to five yard alley wide during combat? This is a pretty common situation in castles. How to represent his slow apprach through maneuvers in combat? Edited grammatical mistakes.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. Last edited by condor; 05-05-2015 at 02:51 PM. |
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| Tags |
| gurps 3e, gurps 4th, step and wait, wait |
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