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Old 06-09-2014, 06:19 PM   #1
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Adding Hooks to Swords

3 pages, and I'm yet to see the answer to the original question:

If for 3-5% extra on the cost you can have a hook on your sword while keeping both it's standard cutting and thrusting attacks(I.E. you can still cut and thrust as a standard thrusting broadsword/greatsword):

A) Where would this hook be?
B) Why is there no real world example of that?
C) Shouldn't it have a penalty on things like fast draw, impaling attacks or cutting attacks?
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I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
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Old 06-09-2014, 04:59 PM   #2
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Adding Hooks to Swords

Quote:
Originally Posted by Sindri View Post
The difficulty of disarming has been overestimated to an absurd degree.
Not really. In order to disarm someone, you have two choices. First, you can attack the hand so they are no longer capable of holding the weapon. Secondly, you can apply more force to their weapon than they are able to apply to keep hold of the weapon.

Method 2, unless the target flinches or otherwise fails to maintain a proper grip, isn't really possible unless the target weapon has something you can grab hold of (such as a hook...), a smooth blade just doesn't have the friction to let you pull the weapon away.
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combination weapons, hook, hook technique, low-tech companion 2, martial arts


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