Hello SJforums!
New GURPS player here, interested in playing a 'psionic rogue' type character, using his telekentic abilities in order to help him with various heists.
I have a few questions in regards to this. (I would be using the rules from
Psionic Powers)
- The basic set states that I get a +4 bonus to anything that would use High Manual Dexterity. Is this only after I make my skill roll for telekinesis?
- Which actual skill would I use? If I wanted to unlock a door, would I roll against my Telekinetic Control, or lockpicking?
- If I use my lockpicking skill instead, would this then default to a IQ based roll as opposed to a DX one?
- For the previous example, would I still need a lockipicking kit? Or would it be instead directly manipulating the tumblers, ect.?
- Are the rules any different if range is included? Would I get a penalty for distance for trying to unlock a door from a distance, or maybe even a penalty for working without a sense of touch?
- If I am concentrating on holding something with my mind, can I make a move action that turn as well? For example, can I hold a table in front of me as cover and charge forward, towards the enemy at the same time?
Thank you for your time!