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#1 |
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Join Date: Nov 2013
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Why the change from familiarity [3e] to "per planet" specializations [4e]?*
This makes trying to run universes like Stargate, Star Trek, Star Wars, or even Traveller with a minimum of house rules a PITA. Am I going to majorly break anything by changing the required specialization to "by planet type" and then instituting familiarity penalties for new planets? *I only noticed this when working up a Traveller Imperial Scout character earlier today. :p |
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| survival |
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