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#11 | |
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Join Date: Jun 2013
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#12 | |
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Join Date: Jun 2006
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It's such a simple change that almost fixes so many complaints - including those about the implausible effectiveness of low tech missiles if you extend it to arrows and sling bullets - that I don't know why it isn't a more popular rule.
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-- MA Lloyd |
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#13 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Or you can just halve damage and high tech armor DR, and give bullets an extra level of armor piercing against low tech armors (or extrapolate this to a general AP bonus for higher tech weapons against lower tech armors).
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#14 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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You.... Could. But why would you use a more complicated solution than is necessary?
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#15 | |
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Join Date: Jan 2006
Location: Central Europe
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#16 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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#17 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Ah, my mistake. Missed malloyd suggesting applying it to everything. Yeah, I wouldn't use it for anything that wasn't a small high speed penetrator like a bullet. Last edited by Crakkerjakk; 05-19-2014 at 03:10 PM. |
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#18 | |
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Join Date: Jun 2006
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Personally I'd do that separately - just give modern armors a split DR - rather than complicate bullets like that - if only to avoid the nasty issue of how are you going to decide what's a "low tech armor" against which they get a bonus.
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-- MA Lloyd |
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#19 | |
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Join Date: Aug 2007
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Fred Brackin |
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#20 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Right, but like the Assault Vest is 12/5* (no plates), with the 12 being good against cutting and piercing. Now, I'm not certain, but I think it's not as good at stopping two handed swords and sling bullets as it is bullets. Or as good as heavy plate, you know?
I dunno, I guess I can see it. I just think it's kind of an edge case and I don't know if I'd tweak with rules to fix something that probably comes up fairly rarely in play. |
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| combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns |
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