Capping Skill Default Levels
So one thing that I've been considering is whether the skill levels possible through defaulting should be capped. Should any level of skill with one skill give you a 20 in another skill without any training in the second skill?
It seems like it shouldn't with, say, broadsword to shortsword (putting aside whether they should be seperate skills at all) and that you should be limited to a lower level while occasionally being able to use your highest combat skill for rules checks like resisting feints. On the other hand if you put two fighters who are identical except that one has a higher broadsword skill and who don't have shortsword the guy with the higher skill should have an advantage even if feints don't come up. The relationships between skills in defaulting are different as well so a cap that is reasonable for one may not be for all.
Thoughts?
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