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#61 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Can't seem to find "Romantic" anywhere, in Quirks or Perks. I mean, it's mentioned several places as an example, but it doesn't have it's own entry.
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#63 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Well, yes, that's where I first found it.
I suppose it's probably just a zero point feature that only becomes a quirk if you take Mind-Numbing Magnetism. I think I just assumed anything with capitalization had a rules-entry somewhere. |
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#64 |
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Join Date: Aug 2004
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That is its rules entry: “Mind-Numbing Magnetism” isn’t a Quirk; it’s a class of Quirks that all use the same rules with their own individual flavors, of which “Romantic” is one example (and “Talkative” is another). The name is a reference to what makes it worth a character point.
Last edited by dataweaver; 05-04-2014 at 12:35 AM. |
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#65 | |
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Join Date: Oct 2007
Location: Kentucky, USA
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Quote:
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#66 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Playful as a Quirk-level version of Trickster appeared in GURPS Space, to my knowledge.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#67 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Slow Reflexes quirk, p24, seems problematic. Not in itself, but because the logic explained in it can also be used to justify +1 to a character's place in the turn sequence as a perk. Which is a bit too good IMHO, especially in campaigns where everyone has human-level basic speed (5-7) and most combat is with guns.
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#68 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Regarding the interaction of the Controllable Disadvantage Perk with Quirks:
Should Will/HT rolls be required for activation of Quirks with this Perk, or would it be fair to say that since the Perk only activates a very small trait, it's OK to make it outright switchable? If not, then what is a fair way to let Controllable Disadvantage allow switching without a roll? |
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#69 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
Perk: Fast Reflexes. You have +1 to Basic Speed for the sole purpose of determining your place in the turn sequence... A bit like nictitating membrane, [1/lvl] is being overcharged for DR 1 - eyes only.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#70 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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My main point was that it would be cool if a Gurps sale were easily noticeable from the Gurps forum. :)
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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