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#41 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#42 |
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Join Date: May 2013
Location: Ellicott City, MD
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#43 | |
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Join Date: Mar 2010
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[Greater Create Energy; Ritual Adept, Path of Energy-16; rolling a 10 gives 6 energy.] |
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#44 | ||
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Join Date: Sep 2004
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They don't do the same thing but they can get the same results most of the time that is a system feature of Gurps not a system fault. Its the same reason that if you just want to be able to absorb more damage you could purchase Extra Hit Points, and have the option for Ablative DR. Both do nearly the same thing in the game and do so slightly differently but can represent very different concepts in the game. Quote:
You can probably pull off a small number of low powered Lesser effects in combat time depending on the size of your Energy Reserve. You probably cannot pull off a greater effect in combat barring a massive energy reserve or unusually slow combat pacing. However most spells assuming your skill is high enough can be cast in the field with just a minute or two preperation. This might not be fast enough to let you gather enough energy to grant the party Flight during a fight. However if the party sees that they need to fly while delving in a dungeon its a handful of minutes work for the parties witch to allow each of them to fly bypassing the obstacle with a fair amount of ease. A standard Gurps Wizard could do the same thing for the party the difference being he is likely going to need a rest to recover his energy reserves after the spell instead of before it. |
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#45 |
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Join Date: Dec 2006
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There's a thought: RPM-Technomancer.
Or "Infinite Earths: Merlin-(Arbitrary Number)" Divergence point... hm. April 15, 1979, James Dallas Egbert III doesn't begin the chain of events that lead him to commit suicide in the Steam Tunnels under the University of Michigan, and the PI investigating his disappearance has no reason to start the whole "D&D (and by extension, role playing games) = Satanic" folk devil malarkey. The kid winds up being a Tesla/Einstein tortured genius™ and codifies the "first princicples" of "Applicable Thaumatology." Much like Tesla, he was often disappointed that he couldn't do all the things he wanted to do. He created the frameworks for "greater effects" in the settings paths, but never cast more than one, which backfired, leaving him still a tragically young man when he died. 1987, someone attempting to impress his Ars Magica GM runs some of the game mechanics through the lens of Egbert's work and gets a proper effect. (GURPS mechanics, this player was an adept with suitable levels of magery, which Egbert wasn't.) Egbert's thesis begins to make the rounds of occult bookshops and so on, echoing the nascent internet. 1996, and the Veil of incredulity is lifted, and a college dropout who "spent too much time on mystic balderdash" earned James Randi's Million Dollar prize. The paths would need to be tweaked, and various social responses added, but there's a good framework, nicht wahr? |
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#46 |
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Join Date: Mar 2013
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VulpesFulva, interesting idea, but I don't think it qualifies for the Merlin designator, for that you need a Hellstorm, or at least some event that BRINGS magic to the world. A world were someone just discovered magic late on is a different thing.
Hm, is there a RPM using universe for IW yet? |
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#47 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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I'd probably make it some tortured (and probably entirely fictional) soul that wins the Randi prize out of the blue, leading James Randi down a research path that ultimately sciencizes magic.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#48 |
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Join Date: Dec 2006
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Meh. I'll poke at it a bit. Who knows? Might make a good Pyramid article.
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#49 | |
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Join Date: Dec 2006
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But yes- LoTR type magic would fit RPM much better then it would fit the traditional spell system. |
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#50 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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| Tags |
| ritual path magic, rpm |
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