|
|
|
|
|
#1 |
|
Join Date: Mar 2013
|
|
|
|
|
|
|
#2 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
There's probably more than one type of fantasy magic. There's more than one type of fantasy too.
|
|
|
|
|
|
#3 |
|
Join Date: Sep 2004
|
|
|
|
|
|
|
#4 |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
I am struck by the irony of this statement.
I would say that any setting with magic in it (known or not) is automatically "fantasy" -- because what else would it be? Reality? Sci-fi? Political thriller? :) So "isn't fantasy magic" is an oxymoronical statement in my opinion -- if you add magic to a modern game, you have urban fantasy. If you add magic to a historical game, you have historical fantasy. And so on.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
#5 |
|
Join Date: Mar 2013
|
Maybe High Fantasy Magic or Powerful Fantasy Magic then. RPM isn't about throwing lightning bolts (At least not at the drop of a hat) it's about being subtle and well prepared
|
|
|
|
|
|
#6 | |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Quote:
But if you keep the magic covered in techno-babble, you get to call it science fiction like Star Trek.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|
|
|
|
|
#7 |
|
Join Date: Jan 2005
|
In an open magic setting everything would probably be a lesser effect since everyone believes in magic and accepts what it is capable of.
|
|
|
|
|
|
#8 |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
The lesser/greater split doesn't have to be merely what locals accept. It could just as easily be what the universal fabric, spirits, gods, etc. accept.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|
|
|
|
#9 |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
The lesser/greater split is based on how much of a change you're trying to create in the universe -- not on whether people believe in magic. GURPS Thaumatology: Ritual Path Magic does have optional rules for tying that split to how "secret" your magic is, but it's not the default assumption.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
#10 |
|
Join Date: Jun 2013
|
Arguably a little harder than it should be, due to the Regrowth Advantage being overpriced. You're looking at Greater Restore Body (4) + Altered Traits, Regrowth (40) + Subject Weight, 300 lb (3) + Duration n (var). Duration is enough time to regrow the lost body part (1 month for digits, 5 months for extremities, 9 months for limbs or eyes). You could presumably reduce Duration markedly by adding in Altered Traits, Regeneration (Slow), which at worst is going to take a month to get you back up to full HP (and thus restore all lost bits, as per the description of Regrowth). Depending on how you interpret that last part, it might even be possible to set Duration as an hour or so, and then simply hit the target with Lesser Restore Body + Healing until they're up to full HP.
|
|
|
|
![]() |
| Tags |
| ritual path magic, rpm |
|
|