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Old 04-10-2014, 05:30 PM   #1
scc
 
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Default Re: Social implications of RPM

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Originally Posted by blacksmith View Post
Why? Yes it was originally designed for a secret magic setting but I am intending on using it in open magic fantasy settings.
RPM isn't fantasy magic, it doesn't do fantasy things
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Old 04-10-2014, 05:34 PM   #2
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Default Re: Social implications of RPM

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Originally Posted by scc View Post
RPM isn't fantasy magic, it doesn't do fantasy things
There's probably more than one type of fantasy magic. There's more than one type of fantasy too.
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Old 04-10-2014, 05:35 PM   #3
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Default Re: Social implications of RPM

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Originally Posted by scc View Post
RPM isn't fantasy magic, it doesn't do fantasy things
It can heal, it can damage targets, it can provide buffs to friends and debuffs to enemies, what Fantasy thing is it missing?
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Old 04-10-2014, 06:16 PM   #4
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Default Re: Social implications of RPM

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Originally Posted by scc View Post
RPM isn't fantasy magic, it doesn't do fantasy things
I am struck by the irony of this statement.

I would say that any setting with magic in it (known or not) is automatically "fantasy" -- because what else would it be? Reality? Sci-fi? Political thriller? :)

So "isn't fantasy magic" is an oxymoronical statement in my opinion -- if you add magic to a modern game, you have urban fantasy. If you add magic to a historical game, you have historical fantasy. And so on.
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Old 04-10-2014, 07:10 PM   #5
scc
 
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Default Re: Social implications of RPM

Maybe High Fantasy Magic or Powerful Fantasy Magic then. RPM isn't about throwing lightning bolts (At least not at the drop of a hat) it's about being subtle and well prepared
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Old 04-10-2014, 09:04 PM   #6
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Default Re: Social implications of RPM

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Originally Posted by PK View Post
I am struck by the irony of this statement.

I would say that any setting with magic in it (known or not) is automatically "fantasy" -- because what else would it be? Reality? Sci-fi? Political thriller? :)

So "isn't fantasy magic" is an oxymoronical statement in my opinion -- if you add magic to a modern game, you have urban fantasy. If you add magic to a historical game, you have historical fantasy. And so on.
If you add it to space, you have Space Opera?

But if you keep the magic covered in techno-babble, you get to call it science fiction like Star Trek.
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Old 04-15-2014, 09:53 PM   #7
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Default Re: Social implications of RPM

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Originally Posted by blacksmith View Post
Why? Yes it was originally designed for a secret magic setting but I am intending on using it in open magic fantasy settings.
In an open magic setting everything would probably be a lesser effect since everyone believes in magic and accepts what it is capable of.
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Old 04-15-2014, 10:56 PM   #8
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Default Re: Social implications of RPM

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Originally Posted by RogerBacon View Post
In an open magic setting everything would probably be a lesser effect since everyone believes in magic and accepts what it is capable of.
The lesser/greater split doesn't have to be merely what locals accept. It could just as easily be what the universal fabric, spirits, gods, etc. accept.
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Old 04-16-2014, 03:44 AM   #9
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Default Re: Social implications of RPM

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In an open magic setting everything would probably be a lesser effect since everyone believes in magic and accepts what it is capable of.
The lesser/greater split is based on how much of a change you're trying to create in the universe -- not on whether people believe in magic. GURPS Thaumatology: Ritual Path Magic does have optional rules for tying that split to how "secret" your magic is, but it's not the default assumption.
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Old 04-10-2014, 06:19 AM   #10
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Default Re: Social implications of RPM

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Originally Posted by blacksmith View Post
How hard is limb regrowth in RPM anyway?
Arguably a little harder than it should be, due to the Regrowth Advantage being overpriced. You're looking at Greater Restore Body (4) + Altered Traits, Regrowth (40) + Subject Weight, 300 lb (3) + Duration n (var). Duration is enough time to regrow the lost body part (1 month for digits, 5 months for extremities, 9 months for limbs or eyes). You could presumably reduce Duration markedly by adding in Altered Traits, Regeneration (Slow), which at worst is going to take a month to get you back up to full HP (and thus restore all lost bits, as per the description of Regrowth). Depending on how you interpret that last part, it might even be possible to set Duration as an hour or so, and then simply hit the target with Lesser Restore Body + Healing until they're up to full HP.
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