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Old 04-01-2014, 12:10 PM   #1
vicky_molokh
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Default Re: Pricing improved Job Rolls (without increasing skills)?

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Originally Posted by Kromm View Post
A leveled perk that gives +1 per level is functionally the same as an Average technique that defaults to full skill and can be raised above skill. Either would be fine, and amount to more reliably earning income with a skill by raising it at 1/4 cost. Such a trait would be utterly meaningless to most adventurers, and given that Independent Income also costs 1 point/level and "just works," I don't see it being especially easy to abuse.

However, while it might represent specific facility at the tasks mentioned in the skill write-up that are most central to the job, I would not try to explain the bonus in such terms. I'd leave it as a meta-game abstraction for "good at divining all the little touches that workplaces deem worthy of reward": rapport with coworkers, skill at handling bosses, aptitude for clock-watching, glued-on happy face, and knowing exactly what lines each company likes filled out on TPS reports.
Hmm. So you're in favour of a mere +1 per [1], per level. Seems weird to me in the face of Independent Income, Hyperspecialisation, Efficient etc.
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Old 04-01-2014, 12:49 PM   #2
Kromm
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Default Re: Pricing improved Job Rolls (without increasing skills)?

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Originally Posted by vicky_molokh View Post

Hmm. So you're in favour of a mere +1 per [1], per level. Seems weird to me in the face of Independent Income, Hyperspecialisation, Efficient etc.
You can't take Hyper-Specialization (My Job) . . . the specific definition of that perk is that it shouldn't be something that could matter more than once in a PC's career, and mattering every month is clearly a bigger deal. I can't even see how you're involving Efficient – it's a penalty canceller, and such tend to be about twice as large as bonus-givers, because they can't give the net bonus that's just about always what players actually want.

The most apt comparison is to Independent Income. There, we're looking at 1 point for +1 to a freelance job roll giving you +1 to margin of success and +10% to monthly income, while 1 point for Independent Income 1 adds +1% of starting wealth to monthly income. Thus, this putative perk is better unless (starting wealth)/100 > (monthly income)/10, which never actually happens unless you have a rotten job:

TL, SW/100, MI/10
0, $2.50, $62.50
1, $5.00, $65.00
2, $7.50, $67.50
3, $10.00, $70.00
4, $20.00, $80.00
5, $50.00, $110.00
6, $100.00, $160.00
7, $150.00, $210.00
8, $200.00, $260.00
9, $300.00, $360.00
10, $500.00, $560.00
11, $750.00, $810.00
12, $1,000, $1,060.00

Wealth multiplies both figures, so it's a red herring. Plus, the perk gives you better odds of promotion, etc. All told, the perk is better if you plan to work in the first place.
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