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#101 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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That's odd, but a nice compromise. That isn't in Basic, right, just Tactical Shooting?
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#102 |
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Join Date: Dec 2004
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True, but I'd say the same about Corwin's Toughness. 1 point isn't outrageous but 2 points of DR seems pretty cinematic. I was trying for as literal a translation as possible which meant in some cases pretty exotic abilities. Dropping Night Vision to 3 and Speed to 6.0 would put you right at 150 and if I tried to recreate Robyn as a 4e character I'd go with that.
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#103 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Basic 71: 'allows you to ignore -1 in combat or vision penalties due to darkness'.
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#104 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#105 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Weird that in previous threads on night vision and perception, no one ever corrected me.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#106 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#107 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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My sig is what it is for a reason.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#108 | |
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Join Date: Aug 2004
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Quote:
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#109 | |
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Join Date: Dec 2004
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Quote:
I also like the idea of distinguishing in game terms between a Conan type, who is a capable fighter because of his overall natural athleticism and a fighter who is the product of long training at combat. The former will have a higher DX and broader competency while the latter will be better at stand up fighting. |
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#110 | |
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Join Date: Aug 2007
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Quote:
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Fred Brackin |
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| Tags |
| martial arts, skills, talents |
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