Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-25-2014, 07:47 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default There is only Lite

Off of the Alternate GURPS thread: ponder adjusting skill lists so that Lite is everything (I think I have to add Profession as a catchall), and what to do with the excess. The skill list:
  • Accounting -> Profession(Business)
  • Acrobatics
  • Acting
  • Administration -> Profession(Business)
  • Alchemy -> Natural Sciences or Profession(Alchemist)
  • Anthropology -> Social Sciences
  • Archeology -> Social Sciences
  • Architecture -> Profession(Architect) or Social Sciences.
  • Artillery -> Missile Weapon
  • Artist -> change to Art, and becomes a category skill for all creative arts.
  • Astronomy -> Natural Sciences
  • Autohypnosis -> excuse to buy advantages such as High Pain Threshold
  • Bartender -> Profession
  • Beam Weapons -> in Lite, but can still be moved into Missile Weapon
  • Bicycling -> Vehicle Skills (Human-Powered vehicles should have a special note)
  • Bioengineering -> Natural Sciences
  • Blind Fighting -> excuse to buy advantages such as Scanning Sense.
  • Blowpipe -> Missile Weapon
  • Boating -> Vehicle Skills
  • Body Control -> excuse to buy advantages such as Fit.
  • Body Language -> excuse to buy Empathy, Criminology(Detect Lies), or increased active defenses.
  • Body Sense -> delete, just take a limitation on Warp if it stuns you for a turn after you arrive.
  • Bolas -> Missile Weapon
  • Bow -> Missile Weapon
  • Boxing -> Brawling + Blunt Claws.
  • Brainwashing -> Influence Skill
  • Breaking Blow -> excuse to buy Innate Attack.
  • Breath Control -> Excuse to buy Fit and Breath-Holding
  • Camouflage (I'd fold this into Stealth, but it's in Lite)
  • Carpentry -> Profession
  • Cartography -> Navigation, or sometimes Profession.
  • Chemistry -> Natural Science
  • Cloak -> probably junk the skill, or fold into Melee Weapon.
  • Computer Hacking -> Computer Programming.
  • Computer Programming
  • Connoisseur -> generally fold into Savoir-Fair.
  • Cooking -> Profession
  • Counterfeiting -> Forgery (expand the skill)
  • Crossbow -> Missile Weapons
  • Cryptography -> hm... not easy.
  • Current Affairs -> Area Knowledge.
  • Dancing -> Humanities (or a generic Art skill)
  • Detect Lies -> Criminology.
  • Diagnosis -> I would delete and merge with Physician, but it's in Lite.
  • Diplomacy -> Influence Skill
  • Dreaming -> Occultism or excuse for advantages such as Deep Sleeper.
  • Driving -> Vehicle Skill
  • Dropping -> Missile Weapons
  • Economics -> Social Sciences or just default off of Profession(Business)
  • Electrician -> Mechanic or Electronics Repair
  • Erotic Art -> Carousing or Profession
  • Esoteric Medicine -> Physician or excuse for advantages such as Healing.
  • Exorcism -> Occultism or excuse for advantages.
  • Expert Skill -> probably keep.
  • Falconry -> Animal Handling
  • Farming -> Profession
  • Fast-Draw -> I would delete these and turn them into weapon techniques for 'draw and attack'.
  • Fast-Talk -> Influence Skill
  • Filch -> Pickpocket
  • Finance -> Social Science or Profession
  • Fire Eating -> Profession
  • Fishing -> Survival
  • Flight -> Hiking (make Hiking generic Endurance Movement)
  • Flying Leap -> Excuse to buy advantages, such as Super Jump.
  • Forced Entry -> delete, or fold into Weapon Skills or Scrounging.
  • Forensics -> Criminology
  • Fortune-Telliing -> Occultism or Influence Skill (Fast-Talk)
  • Forward Observer -> ? Perhaps Observation.
  • Free Fall -> I would probably add a generic Environmental Adaptation advantage to allow buying off penalties for exotic environments.
  • Freight Handling -> Profession
  • Games -> Gambling, Hobby, or Profession.
  • Gardening -> Profession
  • Garrote -> Melee Weapons
  • Geography -> Area Knowledge
  • Geology -> Physical Sciences
  • Gesture -> language
  • Group Performance -> Performance
  • Gunner -> Missile Weapons
  • Guns -> Missile Weapons
  • Hazardous Materials -> Profession, or default off of any skill (such as chemistry or medicine) that generates hazardous materials.
  • Heraldry -> Area Knowledge
  • Herb Lore -> Profession (Herbalist) or Physician
  • Hidden Lore -> any relevant skill (usually area knowledge or social sciences) plus UB.
  • History -> Social Science or Area Knowledge.
  • Hobby Skill -> Keep
  • Housekeeping -> Profession
  • Hypnotism -> Occultism or powers
  • Immovable Stance -> advantage
  • Innate Attack -> Missile Weapons
  • Intelligence Analysis -> Use the skill the intelligence is about, or Criminology to evaluate sources.
  • Interrogation -> Criminology
  • Intimidation -> Influence Skill
  • Invisibility Art -> Advantage(Invisibility) with some limits.
  • Jeweler -> Profession
  • Judo -> Grappling (added skill)
  • Knot-Tying -> Any relevant Profession. Tying up people is unclear but also not terribly related to good knots as such.
  • Lance -> Melee Weapons, or maybe Ride.
  • Lasso -> Missile Weapons
  • Leatherworking -> Profession
  • Lifting -> Delete, just buy Lifting ST (only for specific purposes)
  • Light Walk -> Delete, just buy Stealth and/or Walk On Air (limited, must touch a surface)
  • Linguistics -> Humanities
  • Lip Reading -> perk? Language?
  • Liquid Projector -> Missile Weapons
  • Literature -> Humanities
  • Machinist -> Mechanic or Profession
  • Makeup -> Disguise
  • Market Analysis -> Merchant or Profession
  • Masonry -> Profession
  • Meditation -> excuse to buy advantages.
  • Mental Strength -> Will with limitations
  • Metallurgy -> Physical Science
  • Meteorology -> Physical Science
  • Mimicry -> Acting
  • Mind Block -> Resistant (Telepathy)
  • Mount -> Riding (Being Ridden)
  • Musical Composition -> Art
  • Musical Influence -> excuse to buy powers.
  • Musical Instrument -> Performance
  • Naturalist -> Survival
  • Net -> Missile Weapons
  • Packing -> Profession
  • Palentology -> Social Science
  • Panhandling -> Fast Talk
  • Parachuting -> Vehicle Skill
  • Parry Missile Weapons -> Advantage
  • Performance -> becomes a category skill covering all performance arts.
  • Pharmacy -> Physician or Profession
  • Philosophy -> Humanities
  • Photography -> Art
  • Physics -> Natural Science
  • Physiology -> Physician
  • Piloting -> Vehicle Skills
  • Poetry -> Art (or Perform to deliver)
  • Poisons -> Physician or Profession
  • Politics -> Public Speaking or Diplomacy
  • Power Blow -> Advantage (ST with limitations)
  • Pressure Points -> Advantage (Affliction)
  • Pressure Secrets -> Advantage (Claws)
  • Professional Skill: add, along with generic rules for use professional skills to make money or items of value.
  • Propaganda -> Influence Skill
  • Prospecting -> Profession
  • Psychology -> Social Science
  • Push -> Advantage (ST with limitations)
  • Running -> Advantage (basic move)
  • Savoir-Faire -> Cultural Familiarity or Influence Skill
  • Scuba -> Environmental Suit
  • Sewing -> Profession
  • Sex Appeal -> Influence Skill or Carousing
  • Singing -> Performance
  • Skating -> Vehicle Skills (Human-Powered vehicles should have a special note)
  • Skiing -> Vehicle Skills (Human-Powered vehicles should have a special note)
  • Sleight of Hand -> Pickpocket
  • Sling -> Missile Weapons
  • Smith -> Profession
  • Sociology -> Social Sciences
  • Soldier -> Profession
  • Spacer -> Profession
  • Spear Thrower -> Missile Weapons
  • Speed-Reading -> Advantage
  • Sports -> Hobby
  • Stage Combat -> Performance
  • Strategy -> Tactics
  • Streetwise -> Area Knowledge or Cultural Familiarity (Criminal)
  • Sumo Wrestling -> Grappling (added skill)
  • Surgery -> Physician
  • Symbol Drawing -> Occultism
  • Teaching -> Profession
  • Teamster -> Profession
  • Thaumatology -> Occultism
  • Theology -> Occultism
  • Throwing Art -> Innate Attack (object of opportunity)
  • Typing -> Writing
  • Urban Survival -> Survival
  • Ventriloquism -> Acting
  • Veterinary -> Physician (Animals)
  • Weird Science -> Natural Science or advantage that lets you ignore the normal laws of reality.
  • Wrestling -> Grappling (New Skill)
  • Zen Archery -> high Bow skill
__________________
My GURPS site and Blog.

Last edited by Anthony; 03-27-2014 at 02:04 PM.
Anthony is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.