03-25-2014, 07:47 PM
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#1
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Join Date: Feb 2005
Location: Berkeley, CA
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There is only Lite
Off of the Alternate GURPS thread: ponder adjusting skill lists so that Lite is everything (I think I have to add Profession as a catchall), and what to do with the excess. The skill list: - Accounting -> Profession(Business)
- Acrobatics
- Acting
- Administration -> Profession(Business)
- Alchemy -> Natural Sciences or Profession(Alchemist)
- Anthropology -> Social Sciences
- Archeology -> Social Sciences
- Architecture -> Profession(Architect) or Social Sciences.
- Artillery -> Missile Weapon
- Artist -> change to Art, and becomes a category skill for all creative arts.
- Astronomy -> Natural Sciences
- Autohypnosis -> excuse to buy advantages such as High Pain Threshold
- Bartender -> Profession
- Beam Weapons -> in Lite, but can still be moved into Missile Weapon
- Bicycling -> Vehicle Skills (Human-Powered vehicles should have a special note)
- Bioengineering -> Natural Sciences
- Blind Fighting -> excuse to buy advantages such as Scanning Sense.
- Blowpipe -> Missile Weapon
- Boating -> Vehicle Skills
- Body Control -> excuse to buy advantages such as Fit.
- Body Language -> excuse to buy Empathy, Criminology(Detect Lies), or increased active defenses.
- Body Sense -> delete, just take a limitation on Warp if it stuns you for a turn after you arrive.
- Bolas -> Missile Weapon
- Bow -> Missile Weapon
- Boxing -> Brawling + Blunt Claws.
- Brainwashing -> Influence Skill
- Breaking Blow -> excuse to buy Innate Attack.
- Breath Control -> Excuse to buy Fit and Breath-Holding
- Camouflage (I'd fold this into Stealth, but it's in Lite)
- Carpentry -> Profession
- Cartography -> Navigation, or sometimes Profession.
- Chemistry -> Natural Science
- Cloak -> probably junk the skill, or fold into Melee Weapon.
- Computer Hacking -> Computer Programming.
- Computer Programming
- Connoisseur -> generally fold into Savoir-Fair.
- Cooking -> Profession
- Counterfeiting -> Forgery (expand the skill)
- Crossbow -> Missile Weapons
- Cryptography -> hm... not easy.
- Current Affairs -> Area Knowledge.
- Dancing -> Humanities (or a generic Art skill)
- Detect Lies -> Criminology.
- Diagnosis -> I would delete and merge with Physician, but it's in Lite.
- Diplomacy -> Influence Skill
- Dreaming -> Occultism or excuse for advantages such as Deep Sleeper.
- Driving -> Vehicle Skill
- Dropping -> Missile Weapons
- Economics -> Social Sciences or just default off of Profession(Business)
- Electrician -> Mechanic or Electronics Repair
- Erotic Art -> Carousing or Profession
- Esoteric Medicine -> Physician or excuse for advantages such as Healing.
- Exorcism -> Occultism or excuse for advantages.
- Expert Skill -> probably keep.
- Falconry -> Animal Handling
- Farming -> Profession
- Fast-Draw -> I would delete these and turn them into weapon techniques for 'draw and attack'.
- Fast-Talk -> Influence Skill
- Filch -> Pickpocket
- Finance -> Social Science or Profession
- Fire Eating -> Profession
- Fishing -> Survival
- Flight -> Hiking (make Hiking generic Endurance Movement)
- Flying Leap -> Excuse to buy advantages, such as Super Jump.
- Forced Entry -> delete, or fold into Weapon Skills or Scrounging.
- Forensics -> Criminology
- Fortune-Telliing -> Occultism or Influence Skill (Fast-Talk)
- Forward Observer -> ? Perhaps Observation.
- Free Fall -> I would probably add a generic Environmental Adaptation advantage to allow buying off penalties for exotic environments.
- Freight Handling -> Profession
- Games -> Gambling, Hobby, or Profession.
- Gardening -> Profession
- Garrote -> Melee Weapons
- Geography -> Area Knowledge
- Geology -> Physical Sciences
- Gesture -> language
- Group Performance -> Performance
- Gunner -> Missile Weapons
- Guns -> Missile Weapons
- Hazardous Materials -> Profession, or default off of any skill (such as chemistry or medicine) that generates hazardous materials.
- Heraldry -> Area Knowledge
- Herb Lore -> Profession (Herbalist) or Physician
- Hidden Lore -> any relevant skill (usually area knowledge or social sciences) plus UB.
- History -> Social Science or Area Knowledge.
- Hobby Skill -> Keep
- Housekeeping -> Profession
- Hypnotism -> Occultism or powers
- Immovable Stance -> advantage
- Innate Attack -> Missile Weapons
- Intelligence Analysis -> Use the skill the intelligence is about, or Criminology to evaluate sources.
- Interrogation -> Criminology
- Intimidation -> Influence Skill
- Invisibility Art -> Advantage(Invisibility) with some limits.
- Jeweler -> Profession
- Judo -> Grappling (added skill)
- Knot-Tying -> Any relevant Profession. Tying up people is unclear but also not terribly related to good knots as such.
- Lance -> Melee Weapons, or maybe Ride.
- Lasso -> Missile Weapons
- Leatherworking -> Profession
- Lifting -> Delete, just buy Lifting ST (only for specific purposes)
- Light Walk -> Delete, just buy Stealth and/or Walk On Air (limited, must touch a surface)
- Linguistics -> Humanities
- Lip Reading -> perk? Language?
- Liquid Projector -> Missile Weapons
- Literature -> Humanities
- Machinist -> Mechanic or Profession
- Makeup -> Disguise
- Market Analysis -> Merchant or Profession
- Masonry -> Profession
- Meditation -> excuse to buy advantages.
- Mental Strength -> Will with limitations
- Metallurgy -> Physical Science
- Meteorology -> Physical Science
- Mimicry -> Acting
- Mind Block -> Resistant (Telepathy)
- Mount -> Riding (Being Ridden)
- Musical Composition -> Art
- Musical Influence -> excuse to buy powers.
- Musical Instrument -> Performance
- Naturalist -> Survival
- Net -> Missile Weapons
- Packing -> Profession
- Palentology -> Social Science
- Panhandling -> Fast Talk
- Parachuting -> Vehicle Skill
- Parry Missile Weapons -> Advantage
- Performance -> becomes a category skill covering all performance arts.
- Pharmacy -> Physician or Profession
- Philosophy -> Humanities
- Photography -> Art
- Physics -> Natural Science
- Physiology -> Physician
- Piloting -> Vehicle Skills
- Poetry -> Art (or Perform to deliver)
- Poisons -> Physician or Profession
- Politics -> Public Speaking or Diplomacy
- Power Blow -> Advantage (ST with limitations)
- Pressure Points -> Advantage (Affliction)
- Pressure Secrets -> Advantage (Claws)
- Professional Skill: add, along with generic rules for use professional skills to make money or items of value.
- Propaganda -> Influence Skill
- Prospecting -> Profession
- Psychology -> Social Science
- Push -> Advantage (ST with limitations)
- Running -> Advantage (basic move)
- Savoir-Faire -> Cultural Familiarity or Influence Skill
- Scuba -> Environmental Suit
- Sewing -> Profession
- Sex Appeal -> Influence Skill or Carousing
- Singing -> Performance
- Skating -> Vehicle Skills (Human-Powered vehicles should have a special note)
- Skiing -> Vehicle Skills (Human-Powered vehicles should have a special note)
- Sleight of Hand -> Pickpocket
- Sling -> Missile Weapons
- Smith -> Profession
- Sociology -> Social Sciences
- Soldier -> Profession
- Spacer -> Profession
- Spear Thrower -> Missile Weapons
- Speed-Reading -> Advantage
- Sports -> Hobby
- Stage Combat -> Performance
- Strategy -> Tactics
- Streetwise -> Area Knowledge or Cultural Familiarity (Criminal)
- Sumo Wrestling -> Grappling (added skill)
- Surgery -> Physician
- Symbol Drawing -> Occultism
- Teaching -> Profession
- Teamster -> Profession
- Thaumatology -> Occultism
- Theology -> Occultism
- Throwing Art -> Innate Attack (object of opportunity)
- Typing -> Writing
- Urban Survival -> Survival
- Ventriloquism -> Acting
- Veterinary -> Physician (Animals)
- Weird Science -> Natural Science or advantage that lets you ignore the normal laws of reality.
- Wrestling -> Grappling (New Skill)
- Zen Archery -> high Bow skill
Last edited by Anthony; 03-27-2014 at 02:04 PM.
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