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Old 03-14-2014, 04:18 PM   #1
Eukie
 
Join Date: Dec 2013
Default SFOD-D ("Delta Force") template (critique?)

In lieu of figuring out where Hans-Christian Vortisch lives so I can turn up on his doorstep and demand he write me GURPS: Delta Force at Mogadishu*, I've tried my hand at creating a 4E template for the US Armed Forces' First Special Forces Operational Detachment-Delta (SFOD-D), also known as "Delta Force", based partly on 3E Special Ops 3rd edition and partly on Vortisch' SEALs in Vietnam. I'm not entirely happy with it though, in part because I don't really know how to accurately assign skills based SFOD-D's myth-ridden and secret training or supposed capabilities.

As a basis, I took the SEAL template from SEALs in Vietnam, removed most of the aquatic skills, and added the Ranger Training lens, since about 70% of all SFOD-D "Operators" come from the Airborne Rangers, and SFOD-D seems to largely expand upon the core skills of the Rangers. According to usmilitary.about.com, the MOSes in the template are used by SFOD-D, but I haven't found a second source that can verify this. Some skills were pillaged from the Special Warfare Strategic Reconnaissance Course and Special Warfare Target Interdiction Course skill lists from 3E SpecOps 3E, since all Deltas are, supposedly, trained as snipers.

I think this template should be optimised with regards to DX and IQ. It might seem strange to get IQ at a lower level than both Will and Per, but it adds up to something like 18 vs. 20 points. As with 3E SpecOps 3E templates, it should be fine/possible to reduce DX and IQ to 12 or even 11 (keeping all the relative skill levels the same) to represent a Delta Force Operator that isn't a protagonist of a piece of heroic fiction.

1st SFOD-D Operator (270 points)
Attributes (175 points)
ST: 11 [10]
DX: 14 [80]
IQ: 13 [60]
HT: 12 [20]
Will: 14 [5]

Advantages (37 points)
Fit [5]
Military Rank 1 [5]
Security Clearance (for knowledge necessary to their missions) [5]
Language (any) [Broken] [2]
20 points worth of additional ST, HT, Military Rank, Security Clearance, Reputation (from decorations), or appropriate Talents.

Disadvantages (-50 points)
Duty (US Army, Extremely Hazardous) [-20]
-30 points worth of appropriate Disadvantages for a SpecOps soldier. (A list of suggestions can be found in 3E SpecOps or on p. 15-16 of SEALs in Vietnam)

Primary Skills (58 points)
Armoury (Small Arms) IQ-1-[1] 12
Boating (Unpowered) DX-1-[1] 13
Brawling DX-[1] 14
Camouflage IQ-[1] 13
Cartography IQ-1-[1] 12
Climbing DX-2-[1] 12
Explosives (Demolition) IQ-[2] 13
Explosives (EOD) IQ-1-[1] 12
Fast Draw (Ammo) [1] 14
First Aid IQ-[1] 13
Forced Entry IQ-[1] 13
Guns (Grenade Launcher) DX-[1] 14
Guns (Rifle) DX+2-[4] 16
Guns (any two specialities from among LMG, Pistol, Shotgun or SMG) DX+1-[1+1] 15
Hiking HT-[2] 12
Interrogation Will-1-[1] 13
Intelligence Analysis IQ-2-[1] 11
Karate DX-[4] 14
Knife DX-[1] 14
Navigation (Land) IQ+1-[4] 14
Observation Per-[2] 13
Parachuting DX-[1] 13
Running HT-[2] 12
Savoir-Faire (Military) IQ-[1] 13
Scuba IQ-[2] 13
Soldier IQ-[4] 13
Stealth DX-1-[1] 13
Survival (Desert) Per-1-[1] 12
Survival (Jungle) Per-[2] 13
Survival (Mountain) Per-[2] 13
Survival (Woodlands) Per-1-[1] 12
Swimming DX-1-[1] 13
Tactics IQ-[4] 13
Throwing DX-1-[1] 13
Traps IQ-1-[1] 12

Secondary Skills (19 points)
Administration IQ-1-[1] 12
Driving (Automobile) IQ-1-[1] 12
Driving (Heavy Wheeled) IQ-1-[1] 12
Electronics Operation (Comm) IQ-1-[1] 12
Environment Suit (NBC) DX-1-[1] 12
Escape DX-[4] 14
Forward Observer IQ-1-[1] 12
Gunner (Machine Gun) DX-[1] 14
Gunner (Rocket) DX-[1] 14
Leadership IQ-[2] 13
Lockpicking IQ-1-[1] 12
Mechanic (Diesel Engine) IQ-1-[1] 12
Scrounging Per-[1] 13
Teaching IQ-1 [1] 12
Tracking IQ [1] 13

Background Skills (19 points)
Although most special forces demand large amount of work that leave little time to other endeavors, Operators may still have hobby, professional or academic skills from before they joined SFOD-D, or that they engage in in what little free time they have. You have 15 points to spent on your a Skill Package. Consider spending the remaining points here to represent a college education, previous employment, or a pre-SFOD-D MOS such as typing or cooking.

Techniques (12 points)
Close-Quarters Battle [2] 18
HALO/HAHO [3] 12
Immediate Action (Guns (Rifle)) [2] 14
2 points in Immediate Action for any of your other Guns specialties or Gunner (Machine Gun)
Rappelling [1] 14
Set Trap [2] 12


Skill Packages (Military Occupational Specialties)
Special Forces Weapons Sergeant (7 points)
Increase Armoury (Small Arms) to IQ+0 level (13) [+1]
Add Armoury (Heavy Weapons) IQ-[2] 13
Add Artillery (Cannon) IQ-1-[1] 13
Increase Gunner (Machine Gun) to DX+1 level (15) [+1]
Increase Gunner (Rocket) to DX+1 level (15) [+1]
Increase Guns (LAW) to DX+1 level (15) [+1]

Special Forces Assistant Operations and Intelligence Sergeant (7 points)
Increase Intelligence Analysis to IQ+0 level (13) [+3]
Increase Observation to Per+1 level (14) [+2]
Add Photography IQ-1-[1] 12
Increase Teaching to IQ+0 level (13) [+1]

Special Forces Senior Sergeant (2 points)
Increase Administration to IQ+0 level (13) [+1]
Increase Teaching to IQ+0 level (13) [+1]

Special Forces Medical Sergeant (12 points)
Add Diagnosis IQ-[4] 13
Increase First Aid to IQ+2 level (15) [+3]
Add Physician IQ-2-[1] 11
Add Surgery IQ-1-[4] 12

Special Forces Communications Sergeant (3 points)
Increase Electronics Operation (Comm) to IQ+0 level (13) [+1]
Add Electronics Repair (Comm) IQ-[2] 13

Special Forces Engineer Sergeant (10 points)
Add Engineer (Civil) IQ-1-[2] 12
Add Engineer (Combat) IQ-1-[2] 12
Add Mathematics (Applied) IQ-2-[1] 11
Increase Explosives (Demolition) to IQ+1 level (14) [+2]
Increase Explosives (EOD) to IQ+0 level (13) [+1]
Increase Cartography to IQ+0 level (13) [+1]
Increase Intelligence Analysis to IQ-1 level (12) [+1]

Lenses
Commissioned Officer (16 points or more)
The Commissioned Officer lens on page 13 of SEALs in Vietnam seems to cover ground for an officer with a solid college education. If you don't have access to SEALs in Vietnam, the following are core to being a Commissioned Officer:
Add the Military Rank 4 advantage [+15]
Increase Administration to IQ+0 level (13) [+1]

Foreign Language (2/4/6 points or more):
Add Language (any) at [Broken/Accented/Native] [2/4/6]. Repeat as necessary.

Jungle Warfare School: (2 points)
Increase Navigation (Land) to Per+0 level (13) [+1]
Increase Survival (Jungle) to Per+0 level (13) [+1]

NCO: (0 points)
Because all SFOD-D members must be E-4's or higher, the skills necessary to being an NCO are already part of the core template. Therefore, being an SFOD-D NCO has no point cost.

Northern Warfare School: (3 points)
Add Skiing DX-2-[1] 12
Add Survival (Arctic) Per-[2] 13

Special Warfare Target Interdiction Course: (7 points)
Increase Armoury (Small Arms) to IQ+0 level (13) [+1]
Increase Forward Observer to IQ+0 level (13) [+1]
Increase Camouflage to IQ+2 level (15) [+3]
Increase Stealth to IQ+1 level (14) [+2]

Underwater Operations Combat Diver’s Course: (5 points)
Increase Swimming to DX+0 level (14) [+1]
Add Navigation (Sea) IQ-2-[1] 11
Add Boating (Powerboat) DX-1-[1] 13
Add Survival (Island/Beach) Per-1-[1] 12
Add Explosives (Underwater Demolition) IQ-1-[1] 12

Warrant Officer: (11 points)
Add Military Rank 3 advantage [+10]
Increase Administration to IQ+0 level (13) [1]

* ...and also Green Berets in Grenada, SAS in the Falklands, KSK in Kosovo, etc.

Last edited by Eukie; 03-17-2014 at 11:55 AM. Reason: Added missing skills and techniques
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