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#1 | |
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Join Date: Feb 2005
Location: Brescia, Italy
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Would it be fair to apply the Cosmic enhanchement of Neutralize to Static?
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#2 |
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Join Date: Aug 2004
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I'd be very reluctant to allow a PC to have this, too much game-busting potential for my liking. But if you think it looks fun to try... Why Not?
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#3 | |
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Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#4 |
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Join Date: Aug 2004
Location: San Mateo, California
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If you want to in your campaign, I don't really see why not as it is a +300% enhancement. Personally I say the character needs to buy Static multiple times, one for each source -- and in general it should be cheaper anyways.
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#5 |
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Join Date: Oct 2004
Location: San Francisco, CA, USA
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edit: so fewer people see me making a dumb mistake.
Last edited by transmetahuman; 01-25-2006 at 02:33 AM. |
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#6 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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By definition, if powers exist that offer Neutralize (Foo) and Static (Foo), then the Foo power modifier must include the -5% for countermeasures. So unless you've modified the value of the power modifiers in your game, Neutralize and Static should only work on Magic, Psi, and Super power sources. At least, that's the guideline I use. It seems unfair to give all of the psis a -5% point break because someone can take Neutralize (Psi) and then simultaneously let someone else buy Neutralize (Spirit) without giving the ritual magicians the same point break
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#7 | |
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Join Date: Oct 2004
Location: San Francisco, CA, USA
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#8 | |
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Join Date: Dec 2004
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of magic power(all exotic abilities are magic based). By deafult use it's area (I'm reluciant to restrict that efect to individuals), last for some ttime and takes time prepare and regures arcane markings that define this area. It's fairly often ued by NPC in prisons, tresures and otehr important paces where security, dicretion is important. I also rueld taht defnece has advantage over atack so potentialy tere exist unblockaebe efects taht block use of magic(cosmic modifier to neutralize or stactic). I did not have problem with than modifier in my game .. PC don't have such power but thay have acess to wiling NPCs and tehre weren't any prblems (they employed up to 1 or 2 time so I don't think they saw any explotit in use of this ability). But if you want to allow such ability with cosmic modifier (300%) at blink of eye, over discrete area (especialy if tehy can easiily put under it's efect NPC and not affect PC). My idea is taht it's fien as long as you give limitation asociated with that modicier , like: - takes time and effrot to set up (after all it very powerfull ability and shouldn't be done causally). - is blocked by ceratin condition: this only to allow you save your vilians when you decied you still need them and to get things under control if PC manage to abuse(or just overuse it - it would be bad sign if always PC strategy would revole around this ability all the time) this power. I use for thuis arcene markings taht define area and if destroyed dispell that power. Tell players why you aregning that limitaion and why you don't allow to buy out them, they should understand and to yeall at you too much. |
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#9 | |
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Join Date: Feb 2005
Location: Brescia, Italy
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Thanks you! I decided to stand with "normal" Static, also since there are only two power sources in my game world (so buying Static twice is half as expensive). :P
Another question: normally, you can't possess any power that Static negates. Could an enhanchement like Cosmic (+50%) allow a mage to take - for example - Static: Magic (to emulate counterspells)?
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#10 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Cosmic could do it, but I personally would go for Improved +150% from Magic Resistance...
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| Tags |
| neutralize (spirit), static |
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