Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-27-2014, 02:11 PM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Secret - lose a hand

People in my setting don't really believe in prisons, thinking them expensive and preferring the "chop off bits" approach to law enforcement. This causes a slight problem with pricing the Secret disadvantage, as "lopping of a hand" isn't on the list. Tentatively I've priced it at -15 - the same as One Hand - but I want to know what you think?

And there's no easy way to regrow limbs in the setting. Magic isn't that common or powerful.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 02-27-2014, 02:17 PM   #2
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Secret - lose a hand

Quote:
Originally Posted by Anders View Post
People in my setting don't really believe in prisons, thinking them expensive and preferring the "chop off bits" approach to law enforcement. This causes a slight problem with pricing the Secret disadvantage, as "lopping of a hand" isn't on the list. Tentatively I've priced it at -15 - the same as One Hand - but I want to know what you think?
Well...
Quote:
Originally Posted by Characters, p. 152
There is also a
lasting effect: you suddenly acquire
new, permanent disadvantages – or
lose advantages – worth points equal
to twice what the Secret was worth!
...so if the outcome of the secret being revealed is just losing a hand, the price would probably be something like -8 points. However, if there are also lasting social consequences, those will raise the cost of the disad.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 02-27-2014, 02:27 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Secret - lose a hand

Quote:
Originally Posted by Turhan's Bey Company View Post
Well...

...so if the outcome of the secret being revealed is just losing a hand, the price would probably be something like -8 points. However, if there are also lasting social consequences, those will raise the cost of the disad.
There almost certainly would be a Social Stigma associated with being a handless person and therefore presumably a criminal.
David Johnston2 is offline   Reply With Quote
Old 02-27-2014, 02:59 PM   #4
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Secret - lose a hand

Is justice so efficient that it skips straight from Secret to One Hand, or would it actually be Enemy (Bounty hunters, constables, and/or agents of the wronged parties)?
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 02-27-2014, 04:26 PM   #5
Gedrin
 
Join Date: Jul 2007
Default Re: Secret - lose a hand

I'm pretty sure it goes like this:

Secret: Hand Lopping Offender
to
Enemy: Bounty Hunters and The Law (to chop off hand)
to
Secret: Cop Killer
to
Enemy: Bounty Hunters and The Law (dead or alive)
Gedrin is offline   Reply With Quote
Old 02-27-2014, 04:45 PM   #6
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Secret - lose a hand

Quote:
Originally Posted by Gedrin View Post
I'm pretty sure it goes like this:

Secret: Hand Lopping Offender
to
Enemy: Bounty Hunters and The Law (to chop off hand)
to
Secret: Cop Killer
to
Enemy: Bounty Hunters and The Law (dead or alive)
Or, depending on how skilled you and they are:
Secret: Hand Lopping Offender
to
Enemy: Bounty Hunters and The Law (to chop off hand)
to
One Hand [-15], Social Stigma (Handless criminal) [-10], Social Status -1 [-5]
Dalillama is offline   Reply With Quote
Old 02-28-2014, 12:38 AM   #7
Railstar
 
Join Date: Jul 2012
Default Re: Secret - lose a hand

Quote:
Originally Posted by Anders View Post
People in my setting don't really believe in prisons, thinking them expensive and preferring the "chop off bits" approach to law enforcement. This causes a slight problem with pricing the Secret disadvantage, as "lopping of a hand" isn't on the list. Tentatively I've priced it at -15 - the same as One Hand - but I want to know what you think?

And there's no easy way to regrow limbs in the setting. Magic isn't that common or powerful.
This exact example is covered in Basic Set page 153. A guard who is a thief at night loses a hand, is forced to pay fines that impoverish him, loses his authority as a guard, and gains a criminal record. The total effects of the secret mean losing 40 points, so he has Secret [-20].

I would go for Secret [-10] but if caught he gains One-Hand [-15] AND Social Stigma: Criminal Record [-5].
Railstar is offline   Reply With Quote
Old 03-01-2014, 02:21 PM   #8
Langy
 
Join Date: May 2008
Location: CA
Default Re: Secret - lose a hand

Quote:
Originally Posted by Anders View Post
People in my setting don't really believe in prisons, thinking them expensive and preferring the "chop off bits" approach to law enforcement. This causes a slight problem with pricing the Secret disadvantage, as "lopping of a hand" isn't on the list. Tentatively I've priced it at -15 - the same as One Hand - but I want to know what you think?

And there's no easy way to regrow limbs in the setting. Magic isn't that common or powerful.
Should probably be -10, with the One Hand advantage be -15 of the -20 and the other -5 being Social Stigma: Criminal.
Langy is offline   Reply With Quote
Old 03-08-2014, 08:29 PM   #9
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Secret - lose a hand

Quote:
Originally Posted by Langy View Post
Should probably be -10, with the One Hand advantage be -15 of the -20 and the other -5 being Social Stigma: Criminal.
Yep, that's the ticket.
The Benj is offline   Reply With Quote
Old 03-09-2014, 01:32 PM   #10
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Secret - lose a hand

In a culture where theft is punished by lopping off a hand, doesn't a -1 Social Stigma seem a bit... low? I mean, it can't be too terrible (don't want it to become a "Kill on sight" kind of thing), but... well do I just not know the RAW guidelines?
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Reply

Tags
disadvantage, one hand, secret


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.