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Old 02-08-2014, 07:55 PM   #1
mook
 
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Join Date: Aug 2004
Location: Los Angeles
Default Pre-Gens for Spec Ops - Opinions?

Howdy Folks!

Prepping for a Spec Ops game next week (NOTE: If you are attending Strategicon's OrcCon 2014, reading further may be spoiler-y), just finished the first pass of the pre-gen PCs, thought I'd throw them out there to get some more eyeballs on them and see if I missed anything or made any obvious goofs.

The premise of the game is a six-man CIA SAD/SOG team HAHO 'chuting into Syria to blow up a temporarily lightly-defend chemical weapons storage facility (around 30-40 guards, down from 400). The PCs are:

Lucas Ortiz: Rifleman, Demolitions, originally Force Recon (USMC).

Vinny Williams: Rifleman, Mechanic, originally Green Beret (Army).

Tyler James: Rifleman, Medic, originally DEVGRU (Navy).

Robert Caston: Rifleman, Technician, recruited internally from CIA and sent through military training.

Dylan Mendoza: Heavy weapons (SAW), originally Ranger (Army).

Christopher Murray: Sniper, originally MARSOC (USMC).

GM Sheets

One thing to bear in mind, these guys probably know how to play chess, or can ride a horse, or have a great love of poetry...but none of that is on the sheet, since they're already ridiculously huge and almost certainly won't come into play.

I will be making much simpler sheets to go along with these, but I want to make sure all the stats are good to go before undertaking that.

The loadouts are all pretty similar. SOG teams do not wear uniforms or use American-made weapons and gear when the goal is plausible deniability, reflected in the gear choices. The riflemen have:

Ballistic Helmet w/ Visor
Assault Vest (w/ ablative Trauma Plates)
DAP
Gloves, Leather
Riot Gear Leggings
Boots (steel-toed)

HK416 assault rifle
2x 5.56mm ammo magazine, standard
2x 5.56mm ammo magazine, hollow point
2x 5.56mm ammo magazine, armor piercing
SIG-Sauer P226 pistol
1x 9mm ammo magazine, standard
1x 9mm ammo magazine, hollow point
Sound suppressor
Large Knife
2x HG85 fragmentation grenades
2x stun grenades
Explosive Charge (Semtex; for facility destruction)

Backpack, Frame
Web Gear
Digital Camera
First Aid Kit
Flashlight
GPS Receiver
Lockpicks
Night Vision Goggles
Radio Headset
Useful Gear! (this is kind of a catch-all, like a Bang! skill but for small equipment)

The heavy weapons fellow adds 2x frag grenades, and swaps the HK 416 for a FN Minimi LMG. The sniper swaps the HK 416 for a Izhmash SVD rifle and the pistol for a MP5A3 SMG.

Have I made any glaring mistakes or omissions?

Thanks!
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Last edited by mook; 02-20-2014 at 03:39 PM. Reason: Added link
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