Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-05-2014, 09:51 AM   #1
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default [DF] Flame Lord and Cold

Hi guys

Just a quick question because I am not sure if I understand the implications of Unkillable 1 (Achilles Heel, Cold) correctly, so let me make an example:

A party encounters a Flame Lord, they do not possess any weapon or spell that does "cold" damage. They have to batter the Elemental down to -10xHP - so much is clear from the text on DFM1:15.

Let's say the party has the Elemental down to -39 HP, a new Adventurer joins with an Icy Weapon and hits the Elemental, doing 4 cut + 2 "cold" as follow up. The Flame Lord is now down to -45 HP.

How many Death Rolls would the Flame Lord have to after the attack?

3 (Because the cold effect of the weapon is enough for it to have to reroll all the called for HT rolls under "normal" circumstances)
1 (Because of the cold effect and the target being below HP at which a death roll is called for)
0 (Because the cold damage did not itself push it over a "deathroll" threshold)

Cheers

Onkl

ps. Which brings up another point I am very much intersted in: Which Spells actually do make cold damage. Does an Ice Dagger do "cold" damage in addition to it's usual impaling damage type?
Onkl is offline   Reply With Quote
 

Tags
dungeon fantasy, monsters, unkillable


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.