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Old 01-27-2006, 02:03 PM   #1
JAW
 
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Default Re: GURPS 4e Entry Point

Hmmh. There alreaydy was a taylored LITE at some point. Transhuman space was it??

But I donīt think thats the way to go.
Maybe a bit beefier 5$ lite that would make the worldbooks playable by themselwes would do the trick. Then you could hawe for (N+5)$ (where N is the price of the worldbook) playable game on decent quality paper and all. Much more reasonable than (N+70+)$ for the full set and nicer than paying N$(+printing) and hawing to play with the core rules just on crappy printouts..

Yes the 70$ might not be much if you play regularly but it can be steep if you are thinking about buying a GURPS worldbook you like and you need to pay the 70$ in addition to the cost of the worldbook to start playing...

I repeat: the worldbooks should be the entry point. To RPG you need a game world. And the worldbooks are attractive and interesting in themselwes (at least to the fans of any of the settings involwed) while the rulebooks might be not (at least on first clance.).

But 5$ would on the other hand would seem cheap for ewen simple RPG rules on quality paper and cowers etc - ewen if theyre available free on pdf (and especially if they come with full permission to copy and distribute to players for free..)

Yes SJG migvht lose some sales of the core rulebooks by making the world books playable with lite but i think thay would more than make up that on increased sales of the worldbooks - and eventually maybe ewen sell more of the core books (some of people starting a campaing (or two) with lite might decide to get the core books too)..


EDIT:
Iīm not saying that cheap and simple introductionary adventures wich do not requirte a worldbook wouldnt be a good idea too! Theyīd be wery good for novice RPGrs, but to someone already familiar with RPGs (like d20 players) the worldbooks in themselwes would be more attractive and the costly and (apparently) rules heawy core rulebooks possibly an obstacle..

Last edited by JAW; 01-27-2006 at 02:16 PM.
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Old 01-27-2006, 07:33 PM   #2
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by Paul
you may be able to condense Lite to *just what was needed* for the scenario, and make the whole thing fill 29 pages of a 30 page download. (The 30th page would be a list of the books you'd need to expand the scenario into a campaign.)
Like The Sorcerer's Impediments does for IN, once Chris got through with it?
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Old 01-28-2006, 01:10 PM   #3
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Default Re: GURPS 4e Entry Point

But whatīs the need to include "condensed rules" as the Glite is already out and free? The lite is not too costly or intimidating to pick up - or is it?

Just support the lite by making the adventures runnable with it and make the worldbooks so that you can at least build appropriate characters and run one shot adventures in the gameworld in question.

Then if the playgroup decides that they want more options for character building or more detail to combat or some advise on running a campaing... -Core rulebooks sold!

So.. Support the lite! (sounds catchy - despite the apparent senselesnes of supporting a free product...)

BTW..IMHO..
Introductionary adventures would be fine but Iīd place the priority on the worldbooks - but then thatīs just me - I just like them. But yes some more smaller, cheaper worldbooks could be attarctive both for new players (as long as they are playable with lite and that it is made clear rthat itīs so) and to old time gurps fans alike. While the adventures might not interest those that already hawe a campaing running etc..

Last edited by JAW; 01-28-2006 at 01:18 PM.
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Old 01-28-2006, 03:55 PM   #4
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Default Re: GURPS 4e Entry Point

Someone else has already mentioned this, but Ninja Burger is a neat little hybrid between SJ-Cards and SJ-GURPS. I wonder how feasible it might be to work up real GURPS character sheets for the defined ninja, turn maybe half a dozen of the missions into solo mini-episodes that are nonetheless a bit more complex than the card versions, and toss that into the box as a GURPS teaser....

Of course, there's always that pesky licensing issue to deal with, as there already is a Ninja Burger RPG....
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Old 01-28-2006, 05:11 PM   #5
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by JAW
But whatīs the need to include "condensed rules" as the Glite is already out and free? The lite is not too costly or intimidating to pick up - or is it?

Just support the lite by making the adventures runnable with it and make the worldbooks so that you can at least build appropriate characters and run one shot adventures in the gameworld in question.
Yeah, support GURPS Lite.

Don't loose time custom tailoring it with adventures. Maybe expand Lite to 48 pages (as it was originally scheduled, Andrew Hackard words) and make it a really playable introduction to GURPS: add a few traits, equipment and a little bit of magic from Lite 3rd edition, add rapid fire and bleeding rules, add hit location and Fright Checks from WWII Lite.

OK, now you have a really good introduction to GURPS, with which you can play a wide range of simple adventures -- Sci-fi, Horror, Military, Fantasy, etc. Put a free fantasy scenario, a free sci-fi one and a free modern horror one on e23. You have a winner.

By the way: were the heck is "Caravan to Ein Arris" for 4e?

That's not good support.
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Old 01-26-2006, 12:56 PM   #6
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Default Re: GURPS 4e Entry Point

Off-topic crap shuffled over to Gen Chat. Let's keep it friendly folks.
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Old 01-26-2006, 01:13 PM   #7
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by Paul
Off-topic crap shuffled over to Gen Chat. Let's keep it friendly folks.
I'm not trying to do your job...but in following this thread, although you couldn't call the Doktor or Pudding the best of friends. They are just disagreeing on some points. In my opinion, there really hasn't been any line crossed...nor does it appear that it will happen.

Two voices...each expressing their opinion, exemplified by pointing out the other persons point of view.

Was it really necessary to post a warning? It just seems to be sending a message that presenting a spirited discussion is being frowned upon here at the SJ games forum.
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Old 01-26-2006, 01:31 PM   #8
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by Hex
I'm not trying to do your job...but in following this thread, although you couldn't call the Doktor or Pudding the best of friends.
What are you talking about? I love him like a brother!
Quote:
They are just disagreeing on some points. In my opinion, there really hasn't been any line crossed...nor does it appear that it will happen.

Two voices...each expressing their opinion, exemplified by pointing out the other persons point of view.

Was it really necessary to post a warning? It just seems to be sending a message that presenting a spirited discussion is being frowned upon here at the SJ games forum.
Doc Romulas[sp?] broke in after that and that dialog got exised.

Back On topic (so as not to explode Paul's head)...
If Lite ever gets revised (esp. remove the shotgun from the weapons table) it might also make sense to distribute a free adventure with it. Either of the two free 3e adventures might work (updated to 4e, natch), but I think something cross-genre might even be better.
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Old 01-26-2006, 02:12 PM   #9
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by sir_pudding
What are you talking about? I love him like a brother! Doc Romulas[sp?] broke in after that and that dialog got exised.
My apologies then.

Quote:
Originally Posted by sir_pudding
Back On topic (so as not to explode Paul's head)...
We wouldn't want that.
Quote:
Originally Posted by sir_pudding
If Lite ever gets revised (esp. remove the shotgun from the weapons table) it might also make sense to distribute a free adventure with it. Either of the two free 3e adventures might work (updated to 4e, natch), but I think something cross-genre might even be better.
Not bad...but I'd even settle on some free adventures being released on e23. You know advertise as such in GURPS lite...
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Old 01-26-2006, 02:18 PM   #10
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by Hex
Not bad...but I'd even settle on some free adventures being released on e23. You know advertise as such in GURPS lite...
And the space for those ads would fit perfectly in the space freed up by the Jumper advantage :D
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