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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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My problems with making occupational templates is bloat - I end up with 30 advantages, a like amount of disadvantages, four primary skills, 300 secondary skills and a short note on Background skills saying "put one point in each of four secondary skills".
Does anyone else have this problem? How do you solve it?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Is that bloat? I notice that a bunch of DF templates tend to have something like 20-30 potential advantages and disads. Or are you making all those traits required?
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Nah. Not many are required.
Maybe I should put it into context - it's a low-fantasy TL3 world with active deities. 150 points.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 |
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Join Date: Jun 2006
Location: On the road again...
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I tend to have the opposite problem when it comes to my advantages: not enough. The bulk of my templates tend to be skills and attributes, not advantages.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Yeah, me too. If it's on the realistic side of the scale, then most of the points are skills, attributes, and 1-5 point advantages.
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Demi Benson |
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#6 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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I used to have a similar problem when I was centering my templates heavily on traits found in GURPS Lite. I found the solution was already suggested in Basic: Don't list everything that might fit, just the most important things.
Yes, a warrior might have Versatile or Eidetic Memory but that's not really related to him being a warrior. Yes, a wizard might have High Pain Threshold, Polearm, or Artist(Drawing) but those aren't really part of the archetype. The only reason to put three quarters of the skills in the book on an occupational template is if you want to enforce templates the way DF suggests and still want to give the PCs lots of freedom for background skills.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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