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Old 01-20-2014, 08:36 AM   #1
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default [Technical Grappling] Teach me using examples

I'm really spoiled from knowing GURPS rules well enough not to have to worry about it during the average session, so when a supplement that changes enough for me to be unable to wing things comes out, I am helpless. Well, at least lazy.

I understand the principle of Control Points replacing the flat -4 grappling penalty well enough. But I'm hazy on how things work in play.

So, to begin with, how will this affect Sir Michael Carragher, the primary warrior of my long-running fantasy game? His most important styles include Longsword Fighting, Master of Defence Training and Combat Wrestling. Mickey is a Weapon Master with ST 20, DX 14 and HT 15, with Experienced* Talent 4 and skill 24/DX+10 in Broadsword and Two-Handed Sword, skill 25/DX+11 in Brawling and Wrestling, skill 19/DX+5 in Judo and around skill 22/DX+8 in a lot of other weapons. He has the Armed Grapple technique at full skill for Two-Handed Sword and Staff; as well as Sweep at full skill for Two-Handed Sword.

From what I can gather, he has a Trained ST 30 with Wrestling and Trained ST 28 with Two-Handed Sword. With most other grappling weapons, except sticks, he has Trained ST 26, but with most sticks he's Trained ST 28 and those that can be used with Broadsword or Two-Handed Sword skill are Trained ST 30.

This means that he inflicts 3d CP unarmed, 3d+5 with a two-handed sword, 3d+6 with a Reach 2 stick used with two-handed sword skill and 2d+6 with most weapons, 3d+5 with most sticks.

Am I doing that correctly?

*Affects all combat skills.
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Last edited by Icelander; 01-20-2014 at 11:41 AM.
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martial arts, technical grappling


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