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Old 01-19-2014, 12:32 PM   #1
roguebfl
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Default Re: Any way to mitigate half move/dodge from injury

Another way is you buy Vitality Reserve where injury is applied to the reserve before HP, hence delaying hitting the 1/3 level more effectively than increased HP.
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Old 01-19-2014, 03:20 PM   #2
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by roguebfl View Post
Another way is you buy Vitality Reserve where injury is applied to the reserve before HP, hence delaying hitting the 1/3 level more effectively than increased HP.
I don't believe VR is RAW. However ablative DR is, and nicely mimics the action movie hero who doesn't seem to really get hurt until near the end of the movie.

But frankly, I'd give the guy a lot of luck, HP, and a point of normal DR. I think it's normal even for barbarian bricks to slow down when wounded enough.

I do use a house rule that give a character one Luck Point for each five CP of Luck they have. These points can be used like CP in the Power Ups: Impulse Buys books.
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Old 01-19-2014, 12:55 PM   #3
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Nereidalbel View Post
Pain really is the main cause of slowdown when wounded
...
Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge.
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Old 01-19-2014, 01:01 PM   #4
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Not another shrubbery View Post
...
Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge.
Arguably, while High Pain Threshold means you can endure the little injuries, by the time you're at 1/3 HP you're still feeling pretty miserable from general aching and soreness and such.

Just playing devil's advocate, though. I always assumed the speed reduction was due to actual structural damage; having muscles refusing to work properly and such.
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Old 01-19-2014, 01:04 PM   #5
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Join Date: May 2013
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Not another shrubbery View Post
...
Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge.
Real life. The game mechanic is simply that, a game mechanic. After all, making it more realistic would involve movement penalties beyond just "1 more HP and you're at half move!"
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Old 01-19-2014, 07:38 PM   #6
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Nereidalbel View Post
Immunity to Pain (Divine Powers) reasonably allows this.
Pain is not the only issue with lost HP. There's mechanical damage to take into account as well as shock response.
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