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#1 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Another way is you buy Vitality Reserve where injury is applied to the reserve before HP, hence delaying hitting the 1/3 level more effectively than increased HP.
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#2 | |
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Join Date: Mar 2013
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Quote:
But frankly, I'd give the guy a lot of luck, HP, and a point of normal DR. I think it's normal even for barbarian bricks to slow down when wounded enough. I do use a house rule that give a character one Luck Point for each five CP of Luck they have. These points can be used like CP in the Power Ups: Impulse Buys books.
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#3 |
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Join Date: Aug 2004
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Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge. |
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#4 | |
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Join Date: Jul 2009
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Just playing devil's advocate, though. I always assumed the speed reduction was due to actual structural damage; having muscles refusing to work properly and such. |
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#5 | |
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Join Date: May 2013
Location: Ellicott City, MD
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Quote:
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#6 |
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Banned
Join Date: Apr 2008
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| Tags |
| dungeon fantasy |
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