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Join Date: Dec 2007
Location: Brooklyn, NY
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Wealth is an advantage that translates directly into how much starting money a character will have to spend on things like equipment and property. That much is straightforward.
It also, however, deals with what sort of income a character will be able to earn and is currently earning. I may be missing something, but how might I determine at least the rough annual income that a character should be expected to earn, based on their starting wealth? Also, what if I want a character that starts out as unemployed-with-no-prospects but having, say, just won a large lottery sum? Is that done with a limitation to Wealth? What about a character with a great annual income but who starts off, for whatever reason, with significantly fewer starting funds? Social Engineering also extends Wealth to determining the level of trust you might get from lenders and the like. One can imagine a character with all three of these quantities (1) starting funds, (2) annual income, and (3) credit rating and trustworthiness being quite different from one another. Any thoughts on "breaking Wealth out" into its sub-components for such characters that might work better with a split Wealth score?
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-JC |
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| Tags |
| income, starting wealth, wealth |
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