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Old 01-28-2014, 10:19 PM   #81
Pragmatic
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Default Re: [RPM] Misc Questions

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Originally Posted by Ejidoth View Post
The other balance issue (which I'd forgotten about while writing my earlier post) is that ER (Mana Reserve) and ER (Magic) have different regeneration methods: the former requires mana accumulation rolls but can be refilled in seconds, while the latter recharges at a steady 1 ER / 10 minutes.

I think that's a good reason to keep them separate, in retrospect. An ability that costs three points from ER (Magic) takes half an hour to recharge from, while an ability that costs three points from ER (Mana Reserve) needs maybe five minutes, and that's assuming the character is a non-Adept (otherwise, a few seconds.)
So... maybe the other way around? You can pull from ER (Magic) for RPM, but not the other way around. Same cost, but more versatile, and slower recharge rate.
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Old 01-28-2014, 10:23 PM   #82
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Default Re: [RPM] Misc Questions

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So... maybe the other way around? You can pull from ER (Magic) for RPM, but not the other way around. Same cost, but more versatile, and slower recharge rate.
Yeah. I've actually done something like that for a character that had some familiar-granted ritual path magic ER: I had the pool from the familiar recharge at 1 per 10 minutes, rather than giving the familiar ritual path skills sufficient to let it recharge itself or making the wizard shove ambient mana into his familiar. :P
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Old 01-28-2014, 10:26 PM   #83
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Default Re: [RPM] Misc Questions

Considering that wizards can restore fatigue and such with RPM, I have no issues with it restoring other stuff also
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Old 01-28-2014, 10:29 PM   #84
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Default Re: [RPM] Misc Questions

Also, any ideas on how to turn a SM +5 roc into say an SM -4 mini roc for convenient transport?
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Old 01-28-2014, 10:41 PM   #85
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Default Re: [RPM] Misc Questions

Quote:
Originally Posted by Ejidoth View Post
The other balance issue (which I'd forgotten about while writing my earlier post) is that ER (Mana Reserve) and ER (Magic) have different regeneration methods: the former requires mana accumulation rolls but can be refilled in seconds, while the latter recharges at a steady 1 ER / 10 minutes.

I think that's a good reason to keep them separate, in retrospect. An ability that costs three points from ER (Magic) takes half an hour to recharge from, while an ability that costs three points from ER (Mana Reserve) needs maybe five minutes, and that's assuming the character is a non-Adept (otherwise, a few seconds.)
Quote:
Originally Posted by Pragmatic View Post
So... maybe the other way around? You can pull from ER (Magic) for RPM, but not the other way around. Same cost, but more versatile, and slower recharge rate.
Quote:
Originally Posted by Ejidoth View Post
Yeah. I've actually done something like that for a character that had some familiar-granted ritual path magic ER: I had the pool from the familiar recharge at 1 per 10 minutes, rather than giving the familiar ritual path skills sufficient to let it recharge itself or making the wizard shove ambient mana into his familiar. :P
If you slap on "Cosmic, Recharges normally" (+50%) on ER it will recharge at a rate of 1 point per 10 minutes. I've done this in games and it works out well. I really wouldn't let you get the best of both worlds otherwise.

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Originally Posted by Kalzazz View Post
Also, any ideas on how to turn a SM +5 roc into say an SM -4 mini roc for convenient transport?
Greater Transform Body + Bestows a Penalty, Size Modifier might work or perhaps Altered Traits, Shrinking.
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Old 01-28-2014, 10:46 PM   #86
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Default Re: [RPM] Misc Questions

9 levels of shrinking would be 90

Bestows a bonus would be -9 . . . which is 256

This is going to be an absolute doozy of a spell, especially with the 30 tons of roc for subject weight
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Old 01-28-2014, 11:44 PM   #87
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Default Re: [RPM] Misc Questions

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9 levels of shrinking would be 90

Bestows a bonus would be -9 . . . which is 256

This is going to be an absolute doozy of a spell, especially with the 30 tons of roc for subject weight
If it came up in my game, the way I'd probably handle it on the spot would be Altered Traits, Reduced ST, and have it change the target's size based on the ratio of original ST and reduced ST, since ST generally scales linearly-ish with height.

Not sure that's the best way to do it, it's just what I'd probably do if I had to decide quickly.
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Old 01-29-2014, 12:24 AM   #88
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Default Re: [RPM] Misc Questions

Do the voluntary sacrifice ratio's seem really harsh to anyone else? Do you think it's break anything if they were buffed, but only for the caster? Maybe balance that out by making energy accumulation somewhat more difficult, or charging some amount of points for the capability.
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Old 01-29-2014, 12:43 AM   #89
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Default Re: [RPM] Misc Questions

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Do the voluntary sacrifice ratio's seem really harsh to anyone else? Do you think it's break anything if they were buffed, but only for the caster? Maybe balance that out by making energy accumulation somewhat more difficult, or charging some amount of points for the capability.
This sounds like perk country to me (and that's how I treated it in my Splendorous Article of The Expansion of Ritual Path Magic(TM)). That said you can alter the rates for your campaign, but it might make using just FP or HP a better deal than gathering energy.
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Old 01-30-2014, 04:52 AM   #90
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Default Re: [RPM] Misc Questions

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9 levels of shrinking would be 90

Bestows a bonus would be -9 . . . which is 256

This is going to be an absolute doozy of a spell, especially with the 30 tons of roc for subject weight
Alternate Form [15]. Takes 10 seconds to shift, though.
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