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Old 01-28-2014, 12:16 AM   #71
Christopher R. Rice
 
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Default Re: [RPM] Misc Questions

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Originally Posted by Kalzazz View Post
On the topic of potentially 'no added modifiers' spells, how would you do the Classic Warcraft 2 spell 'turn target into a sheep'?

Seems like would be Greater Transform Body, but would work it?
Greater Transform Body. Add a Greater Transform Mind effect if the character mentally IS a sheep. This assumes the sheep template is 0 or less points. If not, you'll need to add Altered Traits, Whatever Template too. See Sylph Form in RPM for a worked RAW example of a transformation effect.
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Last edited by Christopher R. Rice; 01-28-2014 at 12:36 AM.
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Old 01-28-2014, 12:18 AM   #72
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Default Re: [RPM] Misc Questions

Alright, now thats a brutally expensive spell

But terribly amusing!

Jaina needs it
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Old 01-28-2014, 12:32 AM   #73
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Default Re: [RPM] Misc Questions

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Originally Posted by Ghostdancer View Post
Greater Transform Body x2. Add a Greater Transform Mind effect if the character mentally IS a sheep. This assumes the sheep template is 0 or less points. If not, you'll need to add Altered Traits, Whatever Template too. See Sylph Form in RPM for a worked RAW example of a transformation effect.
From my understanding, the reason that has two Greater Transform effects was that, 'Crossing between two categories requires a Transform effect for both Paths; e.g., to turn a tree into a stone pillar, use Greater Transform Body
+ Greater Transform Matter.' per page 8 of the book.

That would suggest that you'd need only a single Greater Transform Body, plus maybe Greater Transform Mind, as they're not crossing from path to path.
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Old 01-28-2014, 12:36 AM   #74
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Default Re: [RPM] Misc Questions

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Originally Posted by Ejidoth View Post
From my understanding, the reason that has two Greater Transform effects was that, 'Crossing between two categories requires a Transform effect for both Paths; e.g., to turn a tree into a stone pillar, use Greater Transform Body
+ Greater Transform Matter.' per page 8 of the book.

That would suggest that you'd need only a single Greater Transform Body, plus maybe Greater Transform Mind, as they're not crossing from path to path.
Yeah, that's a mistake. I'll adjust my post.
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Old 01-28-2014, 01:34 PM   #75
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Default Re: [RPM] Misc Questions

Can you use the energy reserve that comes with magery for other things? Say if you had created a magic item that had Requires FP, or a magical ability with Requires ER.
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Old 01-28-2014, 02:10 PM   #76
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Default Re: [RPM] Misc Questions

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Can you use the energy reserve that comes with magery for other things? Say if you had created a magic item that had Requires FP, or a magical ability with Requires ER.
As a strict by the rules reading, sure, it's still an Energy Reserve, RPM just has a special rule that you can use that ER 1-for-1 for spell energy instead of the usual 3-for-1 for sacrificing fatigue.

In practice, I tend to use a suggestion (I think by ghostdancer?) to charge 5 energy per FP/ER an ability would require, and allow the character to spend energy toward it from ER, energy accumulation rolls, HP and FP sacrifices, etc. just like casting a spell. (EDIT: Note, this is defined when the ability is created; it either uses FP or it uses magical energy; I'd probably charge extra if you could choose to pay whichever is more convenient.)
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Old 01-28-2014, 02:45 PM   #77
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Default Re: [RPM] Misc Questions

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Can you use the energy reserve that comes with magery for other things? Say if you had created a magic item that had Requires FP, or a magical ability with Requires ER.
No and maybe. The energy in a mana reserve does not correlate directly to FP (see the description of Energy Reserve (Mana Reserve) in GT:RPM for more) so there's no way the energy would replace a FP cost. As to a magical ability with "Requires ER," it would depend on how that ability was set up. Energy Reserve (Magical) and Energy Reserve (Mana Reserve) are two similar but different things; you'd have to decide which kind your ability drew from.
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Old 01-28-2014, 03:00 PM   #78
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Default Re: [RPM] Misc Questions

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Can you use the energy reserve that comes with magery for other things? Say if you had created a magic item that had Requires FP, or a magical ability with Requires ER.
Canonically? No. Mana Reserve is used to fuel spells only. That said...

Quote:
Originally Posted by Ejidoth View Post
As a strict by the rules reading, sure, it's still an Energy Reserve, RPM just has a special rule that you can use that ER 1-for-1 for spell energy instead of the usual 3-for-1 for sacrificing fatigue.
This is what I would do.

Quote:
Originally Posted by Ejidoth View Post
In practice, I tend to use a suggestion (I think by ghostdancer?) to charge 5 energy per FP/ER an ability would require, and allow the character to spend energy toward it from ER, energy accumulation rolls, HP and FP sacrifices, etc. just like casting a spell. (EDIT: Note, this is defined when the ability is created; it either uses FP or it uses magical energy; I'd probably charge extra if you could choose to pay whichever is more convenient.)
Yes, that's me. But keep in mind that rule of thumb is only used when converting other systems or rules sets over to use with Ritual Path magic for. For a trait that requires magical energy I might go with something like...


Requires Ambient Energy
Variable


Your ability requires ambient magical energy to use. This is cost is variable and depends on the following:

Energy Required Limitation Value
10 or less -10%
11 to 25 -15%
26 to 40 -20%
41 or more -25%

For abilities that produce instantaneous effects (e.g., Innate Attack), you must gather this amount every time you trigger the ability.
For advantages that produce continuing effects (e.g., Flight), you must gather this amount to activate the ability for one minute. After this initial period you need only gather 1/5 this amount (per minute) to keep the ability active.

The values are probably off a bit and I'd probably tinker around with them later.
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Old 01-28-2014, 08:25 PM   #79
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Default Re: [RPM] Misc Questions

I personally have no issues at all with allowing the same ER to fuel all magicky things, such as magic items (from Magic Magic), Magic Magic Magic spells, Imbuements with the Magic PM etc
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Old 01-28-2014, 10:16 PM   #80
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Default Re: [RPM] Misc Questions

The other balance issue (which I'd forgotten about while writing my earlier post) is that ER (Mana Reserve) and ER (Magic) have different regeneration methods: the former requires mana accumulation rolls but can be refilled in seconds, while the latter recharges at a steady 1 ER / 10 minutes.

I think that's a good reason to keep them separate, in retrospect. An ability that costs three points from ER (Magic) takes half an hour to recharge from, while an ability that costs three points from ER (Mana Reserve) needs maybe five minutes, and that's assuming the character is a non-Adept (otherwise, a few seconds.)
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