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Old 01-27-2014, 09:51 PM   #61
PK
 
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Default Re: [RPM] Misc Questions

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Originally Posted by Pragmatic View Post
There's been a few threads about specializing within RPM.
Over the holiday break I trawled those threads heavily, along with the various PMs and emails I've received on the subject, and wrote a Pyramid article to help people make Ritual Path specialists. A lot of it is just advice and expansions for the tools already in place (Higher Purpose (Tradition), Ritual Mastery, optional specialties, etc.), and I also included some new rules and traits that make playing a specialist much more attractive.

I can't give an ETA, as building a viable issue of Pyramid requires a whole bunch of useful, cool articles, not just the one I wrote. But "some time before mid-2014" is a reasonable guess. (Again, note that I say "guess.")
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Old 01-27-2014, 10:53 PM   #62
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Default Re: [RPM] Misc Questions

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Originally Posted by Kalzazz View Post
I really enjoy the Higher Purpose (X) which gives a bonus to X type spells, most of my characters take it, so they are better at X

Jaina for instance has

Magery 6
IQ 20
Path of Matter 18
Thaumatology 18
Other Paths 17
Higher Purpose Hydromancy 3

She will next upgrade her Path of Magic to 18 so it doesnt drag her Matter down in making Charms
Next up, take a specialization in Path of Matter, for Water. Get Path of Matter (Water) at 19 (same number of CPs, but calculated at Hard instead of Very Hard) and Path of Matter (anything BUT Water) at 17.
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Old 01-27-2014, 11:04 PM   #63
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Default Re: [RPM] Misc Questions

Any thoughts on a 'Transfer Enchantment' spell?

For instance, Jaina has found a not very cool full plate helm, with a very cool darkvision enchant on it

She would like to put that enchantment on something else

The DM is half thinking it might be 'Greater Destroy, Control, and Create' Magic (for removing, moving, and deploying the enchant) but isn't sure
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Old 01-27-2014, 11:04 PM   #64
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Default Re: [RPM] Misc Questions

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Originally Posted by PK View Post
Over the holiday break I trawled those threads heavily, along with the various PMs and emails I've received on the subject, and wrote a Pyramid article to help people make Ritual Path specialists.
Normally, I respond to Ghostdancer this way, but...

"SQUEEEEEEEE!!!"

:-)
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Old 01-27-2014, 11:07 PM   #65
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Default Re: [RPM] Misc Questions

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Originally Posted by Kalzazz View Post
Any thoughts on a 'Transfer Enchantment' spell?

For instance, Jaina has found a not very cool full plate helm, with a very cool darkvision enchant on it

She would like to put that enchantment on something else

The DM is half thinking it might be 'Greater Destroy, Control, and Create' Magic (for removing, moving, and deploying the enchant) but isn't sure
This feels like a Greater Transform Magic effect to me. Maybe charge a number of additional points of energy equal to whatever the enchantment gives. So Greater Transform Magic + Altered Traits, Dark Vision. That ought to cover it quite nicely.
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Old 01-27-2014, 11:15 PM   #66
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Default Re: [RPM] Misc Questions

Well, since her Matter is already 18, dont want to lower it any

Also she needs her Thaumatology and Path of Magic to rise in sync with it, since Thaum caps stuff, and Magic is a cap on say, combat spells due to conditionals 'Hey, please wait a minute while I work up a nice Dehydrate badguys?'

Next purchase, Path of Magic to 18

Then, I'm up against my Magery cap so Matter and Magic can't go higher. So, if I get 10 points, I will be choosing between Magery 7, or potentially (our games house ruled available) 'RPM Talent', which is like Magic Magery, but for RPM (+1 to Spells (here paths) and Thaumatology)

If I buy Magery 7, I will want to raise Matter, Thaumatology, and Magic all to 19

Of course, this will probably all change depending on what random things happen between now and then
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Old 01-27-2014, 11:21 PM   #67
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Default Re: [RPM] Misc Questions

What about techniques and RPM? an yu buy off the penalties for Divinations, say, or for doing energy gathering rolls in less that then normal amount of time? It seems like that should require wildcard techniques, if allowed at all.
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Old 01-27-2014, 11:36 PM   #68
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Default Re: [RPM] Misc Questions

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What about techniques and RPM? an yu buy off the penalties for Divinations, say,
I could get behind that. But I'd make it a Hard technique, require specialization in a specific form (sortilege, tarot cards, crystal ball, etc.), with a theoretically unlimited level - but you could never gain a net bonus. So if you had Dependable Divination (Tarot)-19, Path of Chance-14, and only suffered a -2 penalty your skill would still be limited to your Path of Chance skill - not your technique.

Quote:
Originally Posted by Angle View Post
or for doing energy gathering rolls in less that then normal amount of time?
See here for PK's suggestion.


Quote:
Originally Posted by Angle View Post
It seems like that should require wildcard techniques, if allowed at all.
No, not required. Though a Wildcard technique would allow it's use with all spells.
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Old 01-28-2014, 12:11 AM   #69
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Default Re: [RPM] Misc Questions

On the topic of potentially 'no added modifiers' spells, how would you do the Classic Warcraft 2 spell 'turn target into a sheep'?

Seems like would be Greater Transform Body, but would work it?
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Old 01-28-2014, 12:12 AM   #70
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Default Re: [RPM] Misc Questions

Plus an affliction of some sort and the usual subject weight, range, etc.
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