|
|
|
#61 |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Over the holiday break I trawled those threads heavily, along with the various PMs and emails I've received on the subject, and wrote a Pyramid article to help people make Ritual Path specialists. A lot of it is just advice and expansions for the tools already in place (Higher Purpose (Tradition), Ritual Mastery, optional specialties, etc.), and I also included some new rules and traits that make playing a specialist much more attractive.
I can't give an ETA, as building a viable issue of Pyramid requires a whole bunch of useful, cool articles, not just the one I wrote. But "some time before mid-2014" is a reasonable guess. (Again, note that I say "guess.")
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
#62 | |
|
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Quote:
__________________
I'm a collector, not a gamer. =) |
|
|
|
|
|
|
#63 |
|
Join Date: Feb 2009
|
Any thoughts on a 'Transfer Enchantment' spell?
For instance, Jaina has found a not very cool full plate helm, with a very cool darkvision enchant on it She would like to put that enchantment on something else The DM is half thinking it might be 'Greater Destroy, Control, and Create' Magic (for removing, moving, and deploying the enchant) but isn't sure |
|
|
|
|
|
#64 | |
|
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Quote:
"SQUEEEEEEEE!!!" :-)
__________________
I'm a collector, not a gamer. =) |
|
|
|
|
|
|
#65 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
|
|
|
#66 |
|
Join Date: Feb 2009
|
Well, since her Matter is already 18, dont want to lower it any
Also she needs her Thaumatology and Path of Magic to rise in sync with it, since Thaum caps stuff, and Magic is a cap on say, combat spells due to conditionals 'Hey, please wait a minute while I work up a nice Dehydrate badguys?' Next purchase, Path of Magic to 18 Then, I'm up against my Magery cap so Matter and Magic can't go higher. So, if I get 10 points, I will be choosing between Magery 7, or potentially (our games house ruled available) 'RPM Talent', which is like Magic Magery, but for RPM (+1 to Spells (here paths) and Thaumatology) If I buy Magery 7, I will want to raise Matter, Thaumatology, and Magic all to 19 Of course, this will probably all change depending on what random things happen between now and then |
|
|
|
|
|
#67 |
|
Join Date: Jan 2013
Location: Lafayette, COlorado
|
What about techniques and RPM? an yu buy off the penalties for Divinations, say, or for doing energy gathering rolls in less that then normal amount of time? It seems like that should require wildcard techniques, if allowed at all.
|
|
|
|
|
|
#68 | ||
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Quote:
No, not required. Though a Wildcard technique would allow it's use with all spells.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
||
|
|
|
|
|
#69 |
|
Join Date: Feb 2009
|
On the topic of potentially 'no added modifiers' spells, how would you do the Classic Warcraft 2 spell 'turn target into a sheep'?
Seems like would be Greater Transform Body, but would work it? |
|
|
|
|
|
#70 |
|
Join Date: Jan 2013
Location: Lafayette, COlorado
|
Plus an affliction of some sort and the usual subject weight, range, etc.
|
|
|
|
![]() |
| Tags |
| ritual path magic, rpm |
|
|