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Old 01-11-2014, 05:37 PM   #1
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default [RPM] Misc Questions

I have a number of random ideas about RPM I want to ask about.
  • Do you think it would break anything if the ban on spells increasing spellcasting ability was lifted, and instead any such spell simply costed 10x as much?
  • Do you think it would benefit or hurt balance if any spell with a duration took up one of a players "Conditional Spell" Slots?
  • Do you think it would be balanced if players were allowed to buy additional Conditional Spell Slots for 1 or 2 CP apeice? Should they cost more, or would it be unbalancing to allow it at all?
  • Do you think it would negatively affect balance if players were allowed to make permanent changes, such as lead to gold or flesh to stone, with some spell effects? Would an additional energy cost based on the increase in value be sufficient to balance it? If not, is there anything that could balance such a thing?
  • Would it be sensible to allow players to make Spell Focuses as magical tools that give them bonuses to casting specific things using the "2 CP per +1 to skill" found under racial skill bonuses? Should this be allowed to circumvent the path skill cap?
  • Suppose I wanted all of my mages to have an "Axis" that all their magic was oreinted around. This might be something simple, like "Fire", or something more complex, like "Duty". When casting magic that directly affected or manipulated their focus, they had no penalty, but when casting magic that affected unrelated things, they worked at -5, and when working on things directly opposed, they worked under a -10. How wouls you advise that I price this? The guidelines under limited are rather vague, and while the categories listed for create and control look more accurate, they don't cover everything and I'm not quite sure how to convert them to Limitations. Each "Axis" Would need to be very throughly defined, obviously- You can't just say fire, you'd need to specify "The creation and manipulation of fire". That'd mean you'd have no penalty to start and manipulate fire, a -5 penalty to do anything else, and a -10 penalty to put out fire or manipulate anything that's likely to put out fires.

Last edited by Angle; 01-11-2014 at 05:43 PM.
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ritual path magic, rpm


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