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#131 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Yes. That is possible, but I'd bee leery. Like I said, all time-related modifiers can be incredibly tricky and requires GM oversight.
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#132 | |
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Join Date: Jul 2009
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The problem I'm pointing out is mostly that it's going to be hard to get your limitation in print at that value since it's strictly superior to Costs FP. Presuming your limitation applies the cost every minute if they keep the ability active for a long time, compare a character with Costs FP to one with an equal amount of Backlash, FP. 1. If they use enough FP to pass out, the guy with Backlash is conscious for one minute longer. 2. If they use enough FP to go into a penalty state (1/3 FP or whatever), the guy with Backlash gets to ignore those penalties for a minute before the backlash kicks in. 3. If they use only a little FP, so that they're not penalized, it works out more or less the same whether you have Costs FP or Backlash. |
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#133 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#134 | |
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Join Date: Oct 2009
Location: Plugerville
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lesser strengthen body (improved night vision with backlash-10fp -50% duration 1 second) seems like a handy attack spell, can I take -50fp or more for -80%? Backlash -XXHP would be a really handy assassination tool as well, just give it a duration of a couple hours... |
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#135 | |
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Join Date: Jun 2013
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This does risk getting abusive if you also throw Uncontrollable on there - outright disallowing the modifier might be appropriate. |
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#136 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#137 | |
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Join Date: Jun 2013
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Of course, ruling that the target of a "grants ability XYZ" ritual will know what that ability actually is wouldn't be outlandish, and would avoid such abuse outright. |
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#138 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#139 |
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Join Date: Sep 2004
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A quick thought brought on by a discussion with a player in my regular groups about just how open ended RPM is and the ability of a rpm caster to retool his charms each day for a new threat.
Has anyone thought about adapting the Familiarity rules for RPM? As per the general rule each point in rituals would grant you two rituals you know using that ritual at no penalty, other rituals using that path would be at a -2 penalty to your energy accumulation rolls. I would probably also say that once you drop a point in a spell mastery perk for a ritual that it would free up a ritual slow that you know. I am thinkig and right now it is just out loud that points spent on Higher Purpose [Magical Tradition] would count as bonus familiarity options for that Higher Purpose, and that beyond Magic [Charm] each Ritual paths magical familiarity would be further restricted to single path rituals. Then allow points in Thaumatology to give you access to multi path rituals as being familiar. It would be a good chunk of work to do at the begining of the campaign for the caster. So I would probably let the familiarities float until he/ she casts a ritual and give them the option then of counting it as one of their familiar spells. |
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#140 | |
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Join Date: Jun 2013
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For GM's who feel Ogg should know he's got an ST boost but has no idea what it's going to cost him, and believe this is an unbalanced, broken method, it may be appropriate to set the energy cost as the greater of (or perhaps some sort of weighted average of) the cost for the Altered Traits and the cost for causing an equal amount of FP damage (in this case, 10 is something like 3d, which costs an additional 8 energy, doubled to 16 for being Fatigue; this is more than the 5 energy of Enhanced ST (Backlash 10 FP -50%), so go with 16 or perhaps something like 14). That's not a horrible idea. Something I've considered for if I get a DF game (using RPM) up and running is to limit spells to those the character either has a Grimoire or Ritual Mastery for. A further idea to this is to allow them to spread out the Ritual Mastery bonus like Dabbler, getting a smaller boost (or no boost at all, but the ability to cast without a grimoire) in a larger number of spells for that [1]. |
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| Tags |
| ritual path magic, rpm |
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