Quote:
Originally Posted by Michele
Low Tech worked nicely. High Tech could get complicated, unless the GM has done a lot of homework in advance (and there is, in that case, the danger of ...railroading).
It's nice if the PCs have to command relatively small "armies". I don't see much point in having them as full generals, because then, they'd be working full-time for the army, where's the adventuring time?
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Political intrigue and fighting the monsters no one else can fight.
One player compared the campaign to Babylon 5 - many of the protagonists commanded soldiers and other people under arms, yet there was no shortage of trouble the protagonists themselves ended in.