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Join Date: Dec 2004
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We've had a few takes on Batman in GURPS in previous threads. Inspired by these articles, I decided to create a martial arts style fitting the fighting system of the 1940s Batman.
Batman Jutsu (7 points) The traditional martial art of 1940s costumed urban vigilantes, Batman Justu is primarily a synthesis of Boxing and Jujutsu supplemented with methods from Combat Wrestling and Savate. The style emphasizes hitting multiple opponents without being hit. BMJ practitioners prefer to stay on their feet – punches are favored over kicks and standing locks and throws are favored over going to the ground. The goal is to avoid becoming open to another attacker. However, ground fighting techniques are also taught. Sneaking up on opponents and striking from ambush is also encouraged and included in training. Advanced students learn fencing weapons and other weapons. BMJ also teaches the importance of general fitness and athleticism. The combat philosophy of BMJ bears some resemblance to the Fairbarn close combat system but BMJ stylists prefer to avoid using deadly force, seeking to incapacitate rather than kill. Skills: Acrobatics, Boxing, Cloak, Judo, Stealth, Wrestling Techniques: Arm Lock (Judo), Choke Hold (Judo or Wrestling), Counterattack (Boxing), Disarming (Judo), Feint (Boxing), Ground Fighting (Judo or Wrestling), Head Lock (Judo or Wrestling), Scissors Hold, Targeted Attack (Boxing Punch/Face), Targeted Attack (Boxing Punch/Vitals), Targeted Attack (Boxing Uppercut/Face), Uppercut Cinematic Skills: Invisibility Art, Mental Strength, Power Blow Cinematic Techniques: Roll with Blow Perks: Cloaked, Ground Guard, Neck Control (Boxing), Power Grappling, Skill Adaption (Kicking defaults to Boxing), Skill Adaption (Knee Strike defaults to Boxing), Special Exercises (Damage Resistance/Tough Skin), Special Exercise (FP can exceed HT by 50%), Special Exercises (Striking Strength), Style Adaption, Sure Footed (Uneven) Optional Traits Attributes: Increased ST, DX and HT Secondary Characteristics: Increased Basic Speed, FP, HP, Per and Will Advantages: Combat Reflexes, Danger Sense, Enhanced Dodge, Enhanced Parry (Unarmed), Fit or Very Fit, High Pain Threshold, Night Vision, Striking ST Disadvantages: Code of Honor (Superhero), Obsession (Fight Crime), Pacifism (Reluctant Killer or Cannot Kill) Skills: Brawling, Climbing, Intimidation, Jumping, Karate, Rapier, Running, Smallsword, Tactics, Throwing Techniques: Knee Strike Note that BMJ is a unique style as Batman created it. The GM might require a 5 point unusual background to learn this style, since practicing a very rare style will give a small advantage to the character. If you're not comfortable with letting Kicking and Knee Strike default to Boxing, replace Boxing with Karate in skills and move Boxing to optional skills. I now have a wicked urge to write up a style for Captain Kirk. Last edited by Infornific; 12-29-2013 at 10:12 PM. Reason: Refined the style |
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