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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Here are some nymph templates that I've been working on. However, I don't think that I'm too happy with them. Something seems off... I want them all to be relatively balanced, and all of them should be between 33-100 points. I also wanted to add a land nymph as well as a celestial nymph (based on stars and such) as well as an underworld nymph. However, I don't really know where to go with them. These are for a 150-point fantasy campaign where RPM is being used instead of the normal magic system. I wouldn't mind just completely redoing these templates if it meant that they turned out better.
Muse Nymphs 45 points Attribute Modifiers: HT +1 [10]. Advantages: Appearance (Transcendental; Universal, +25%) [25]; Charisma 3 [15]; Doesn't Eat or Drink [10]; Magery 1 (Artistic Spells Only, -20%) [15]; Musical Ability 1 [5]; Unaging [5]; Voice [10]. Disadvantages: Dependency (Mana; Very Common; Constantly) [-25]; Pacifism (Self-Defense Only) [-15]; Wealth (Struggling) [-10]. Languages: Elven (Native) [0]. Can learn Common (Native) [6]. Features: Sterile. Plant Nymphs 58 points Attribute Modifiers: HT +1 [10]. Advantages: Animal Empathy [5]; Appearance (Transcendental; Universal, +25%) [25]; Charisma 3 [15]; Doesn't Eat or Drink [10]; Green Thumb 1 [5]; Magery 1 (Nature Spells Only, -25%) [13]; Permeation (Specific Forest; Meld 1, +150%) [50]; Plant Empathy [5]; Speak With Plants [15]; Unaging [5]. Disadvantages: Dependency (Mana; Very Common; Constantly) [-25]; Dependency (Permeation; Uncommon; Monthly) [-20]; Pacifism (Self-Defense Only) [-15]; Sense of Duty (Nature) [-15]; Wealth (Dead Broke) [-25]. Languages: Elven (Native) [0]. Can learn Common (Native) [6]. Features: Sterile. Water Nymphs 47 points Attribute Modifiers: HT +1 [10]. Advantages: Amphibious [10]; Animal Empathy [5]; Animal Friend 1 [5]; Appearance (Transcendental; Universal, +25%) [25]; Charisma 3 [15]; Doesn't Eat or Drink [10]; Magery 1 (Water Spells Only, -30%) [12]; Permeation (Specific Waters; Meld 1, +150%) [50]; Plant Empathy [5]; Speak Underwater [5]; Unaging [5]. Disadvantages: Dependency (Mana; Very Common; Constantly) [-25]; Dependency (Large Pool of Water; Common; Daily) [-30]; Pacifism (Self-Defense Only) [-15]; Sense of Duty (Nature) [-15]; Wealth (Dead Broke) [-25]. Languages: Elven (Native) [0]. Can learn Common (Native) [6]. Features: Sterile. Like I said, they just feel a little off. They just don't seem... I dunno... Nymph-y enough. Any suggestions are welcome! Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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| Tags |
| fantasy, nature, nymph, nymphs, template |
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