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Old 11-28-2013, 09:15 PM   #1
AlexAB
 
Join Date: Nov 2013
Default Detailed Damage System

Hi there! My name is Alex, and I have just joined the boards! Actually, I used to have another account here, but I no longer have that email address, and it was a really long time ago anyway. Still, nice to be back.

Anyway, I am finally coming back to GURPS as it seems I have finally found a group of players willing to play it. I am trying to get up to date with what has been released lately, either as a book, or as a pyramid article, or even as a blog post. It seems there is a whole lot of good stuff out there.

At any rate, the game I was planning to play would basically be a GURPS version of the Dark Heresy game. In other words, it is set in the universe of Warhammer 40k, with the players taking the role of more or less common citizens who end up being recruited by the inquisition to infiltrate suspect groups or to just keep an eye out for unseemly activities.

I am hoping to run this through a more sandbox approach, though, with the players possibly running several characters at once. I think one aspect that would be fun to emphasize are lasting effects of wounds, and problems with the Imperium's medicines. So, I was wondering if someone has made some kind of more detailed wound system for GURPS. Stuff like what kinds of disadvantages a character could get by being stabbed in the kidney, or a random table for brain damage as well as rules for when a hit to the head would cause such, etc. I figure I can mine GURPS Robots for ideas for mechanical substitutes as well as problems that using/installing these may cause.

Anyway, thanks in advance!
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Tags
alternate rules, injury, science fiction, warhammer 40k


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