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Old 11-21-2013, 07:19 PM   #1
TheOneRonin
 
Join Date: Oct 2010
Default CIA Special Activities Division PMO Skill Set

Per Wikipedia:

Quote:
In addition to the eighteen months of training in the Clandestine Service Trainee (CST) Program required to become a clandestine intelligence officer, Paramilitary Operations Officers are trained to a high level of proficiency in the use and tactical employment of an unusually wide degree of modern weaponry, explosive devices and firearms (foreign and domestic), hand to hand combat, high performance/tactical driving (on and off road), apprehension avoidance (including picking handcuffs and escaping from confinement), improvised explosive devices, cyberwarfare, covert channels, Military Free Fall parachuting, combat and commercial SCUBA and closed circuit diving, proficiency in foreign languages, surreptitious entry operations (picking or otherwise bypassing locks), vehicle hot-wiring, Survival, Evasion, Resistance and Escape (SERE), extreme survival and wilderness training, combat EMS medical training, tactical communications, and tracking.
So my first question is this...how would you represent those skillsets in GURPS?

My second question is, what point value do you think these guys would clock in as?
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federal agencies, special ops


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