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Join Date: Dec 2006
Location: Madison, AL
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I'm still in the process of fully digesting the awesomeness that is GURPS Zombies, and my mind is flooded with campaign / adventure / encounter ideas. That being said, some of the ideas that popped up came with situations I'm not quite certain how to game out:
1. Imagine an enormous horde of zombies coming down a city street (high buildings on each side - the zombies fill it wall to wall). Now imagine a character opens up with a very high rate of fire weapon (minigun or something like that). I understand I can just add some bonuses to the character since (while the zombies are far away) he's not in any real danger and he can AoA. I can also add the SM of the horde, but it still seems like it'll result in a very low number of hits. How do you figure out how many zombies are hit? 2. Same situation as above, but replace the weapon with a flamethrower. What's the result? 3. Very different one here. How could one model building a barricade as something that could be done in combat (i.e. very fast). I considered having some sort of skill roll (maybe carpentry or Barricade!) to build a barricade equal to MoSx3 with a DR based on the type of material at hand. Maybe a given area could only be Barricaded a certain number of (cumulative) times before it just needs to be tore down and rebuilt. |
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| Tags |
| house rules, zombies |
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