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Join Date: Oct 2010
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I bet you all are getting tired of my posts about melee combat, but I'm not the easily discouraged type!
So I've played relatively few games where melee combat played any significant role, so I don't have a high level of expertise with nuances of hand-to-hand combat in GURPS 4E. So having said that, I'm looking for suggestions methods for increasing the amount of damage I can deliver when fighting UNARMED. I'm already familiar with several options: -AoA: Strong and Committed attack: Strong -Rapid Strike and AoA (Double) for attacking twice -Targeted attacks -Throws from locks (quickly becoming my favorite) -Using grappling CP to add to dmg for other grappling attacks and strikes And if anyone is curious, the character I'm playing has the following: -DX and ST of 14 -Judo 20 -Karate 20 -Arm Lock 24 (maxed) A lot of our fights have been with relatively unskilled mooks (ST10, Brawl 12), but lots of them, so I have the need to dispatch them quickly. Also, I have to stay mobile...if I get stuck for more than a turn or two with one opponent, I'll quickly get flanked. |
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| Tags |
| martial arts, technical grappling |
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