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Join Date: Sep 2008
Location: near London, UK
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I'm working on a setting which will use both Threshold-Limited Magic (with thresholds, and recovery rates, that vary depending on where you are) and Impulse Buys. This raises the question of how they should interact.
I was thinking of allowing expenditure of a character point to get you a day's worth of Tally recovery instantaneously. Does that seems reasonable? Overpowered? Looking at Rapid Magical Recovery and the Character Point Powered Abilities section of Power-Ups 5 suggests that doubling your recovery rate permanently is worth 20 points, so ought to be 4 points as a one-off. But that seems a bit too expensive. (The main reason I want this at all is that so that a mage travelling from a high-magic area to a low-magic one doesn't explode as he steps across the border. "We have to wait a few more days" isn't conducive to high-action role-playing.)
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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| Tags |
| gurps, power-ups 5, thaumatology |
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