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Old 11-07-2013, 06:07 PM   #1
BetaTesterZERO
 
Join Date: Nov 2013
Default Tenacity Power (provisional name): a D&D like HP

Hello everyone!

I'm helping to create an environment Hack'n Slash and I have heard complaints from people who think the defense played GURPS a bit tedious (not that I agree but you need to ensure the enjoyment of the players).

To work around this issue I intend to grant the players a DR that emulates a defensive instinct, this instinct that goes fading with increasing stress.

Each player would take this DR with points acquired sacrificing their passive defenses (which would be useless in the scenario).

To emulate this DR have the following characteristics:

Force Field, +20%: With this attack we objectify the character around it will not affect you.

Affects Others, +?%: The idea here is to apply this extension only for horses, when appropriate.

Ablative, -80%: Logically it is expected that the TP is not infinite, with this feature it will decrease in proportion to the damage they take. Also in this category is expected that the power lost is restored exactly as with HP and FP.

Aspected: Combat, -20%: Within this parameter TP could only be used in the result of a battle, never out of it.

Acessibility: Only When the Defense Maneuver is Alowed -?%: This is only feasible where the character can defend themselves. This total excludes attacks, disability, stun, surprise, critical hits the opponent, etc..

Nuisance Effet: Defense forbids Rollings, -?%: When the adventurous as you want to enjoy it must forgo the usual maneuvers of defense (dodge, parry and block), after all, it is a synthesis of all this in a more instinctive.

Nuisance Effect: Looses the Force Field Enhancement if the Opponent's Attack Rolls 6 or Less -?%: If the offender was well enough on the test (3d6 less than or equal to 6) even though it does not reach the opponent he gets a brief contact with your body - as long as the damage is also greater than the DR of armor - or simply touches the armor. This may open the door for effects that require contact (but not necessarily damage) to propagate.

Added to this is the fact that I want to add a Regeneration (Very Fast) exclusively to cure TP - this cure only count the time elapsed out of combat - and I do not know how much it would cost (with appropriate adjustments).
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