RPM Energy Accumulation and Dispel Magic
In another thread (are RPM conditional spells to powerful) a discussion began to develope towards the end of the discussion about the expected energy cost of a dispel magic effect, and rather or not casters especially pc casters are by default pushing their spell effects to add in additional energy to a spell to prevent it from being dispelled by a roughly equally skilled oppossing caster.
This does spark the question of just how many players/gms are prone with the RPM system to always or frequently cast spells that push up against their energy accumulation limits versus casting spells that have a lower energy cost but still achieve the truly desired goals of the spell.
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