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Old 10-27-2013, 10:22 PM   #1
Cato the Elder
 
Join Date: Apr 2008
Default Rescaled Melee Damage and Couched Lances.

Having found, and being greatly intrigued by, Douglas Cole's Rescaling Melee Weapons post, I plan on using it for my own campaign (a more-or-less strictly historical game set in thirteenth century Europe) alongside the revamped rules for ranged weapons in The Deadly Spring. I am uncertain how to calculate the damage for couched lances, however.

Using the Basic Set, a ST 22 cavalry horse at medium encumbrance (a 160 pound man wearing armour) will charge on level ground at Move 8, resulting in 1d+3 impaling damage for a war lance. If Mr. Cole's rules are used, the lance will also get an armour divisor of 2, which means that a successful strike with a couched lance will result in a ferocious wound regardless of any armour worn. While that result seems appropriate to me, I am interested to know whether another calculation might be more realistic. Thank you in advance for your replies.
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Moreover, I advise that Carthage should be destroyed.
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alternate rules, couched lance, deadly spring, melee damage, pyramid 3/33


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