Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Transhuman Space

Reply
 
Thread Tools Display Modes
Old 10-24-2013, 07:11 AM   #1
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Generation Starships

This thread is about the practical conciderations of setting up a means of taking humans and/or parahumans to new star systems. The rules are simple, we must assume that living comunities, not just A.I.s and genetic matterial, are taking the journey. The fastest the ship/s can go is 4% of C. And the final rule is that we are useing the technology of THS in AD2100, and/or a reasonable extrapilation of what THS might have by 2110AD.

Myself, I assume that Generation Starships will only be sent out as fleets. One ship alone would always be to vulnerable.
__________________
Per Ardua Per Astra!


Ancora Imparo

Last edited by Astromancer; 10-25-2013 at 06:32 AM.
Astromancer is offline   Reply With Quote
Old 10-24-2013, 11:07 AM   #2
Keiko
Banned
 
Join Date: Jan 2013
Default Re: Generation Starships

Would the parahumans be modified to make long distance space travel easier like tolerance to zero g, reduced consumption and other mods?
Keiko is offline   Reply With Quote
Old 10-24-2013, 12:27 PM   #3
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Generation Starships

The requirement that not just infomorphs and genetic material, but whole living communities be transported, means that the best way to do this is to:
  1. Build a fleet relatively big ships.
  2. (Optionally) Deep-brainscan the passengers.
  3. Put the passengers in nanostasis in the Core section of the ships.
  4. Maintain ships using cybershells inhabited by AIs and AI+Shadow combinations of the passengers. Make sure the AIs/Shadows are deeply programmed to have the community's best interests as a priority.
  5. Upon reaching the destination, unpack the passengers and un-stasisify them.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 10-24-2013, 12:39 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Generation Starships

Well, within the context of THS, the big question is 'why would anyone do this?'. Sending out communities instead of AIs and genetic material is a huge additional expense for, well, nothing.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 10-24-2013, 12:50 PM   #5
Fred Brackin
 
Join Date: Aug 2007
Default Re: Generation Starships

Quote:
Originally Posted by Anthony View Post
Well, within the context of THS, the big question is 'why would anyone do this?'. Sending out communities instead of AIs and genetic material is a huge additional expense for, well, nothing.
Why does anyone in TS do anything? The answer is usually because they just feel like it.

It's not like there was any particularly hard reason for sending infomorphs and genetic material.

Given the parameters it's time to stop thinking about "ships". What you'll see would be "habitats" that were accelerated for brief periods of time and then coasted for centuries or millennia.

So you have an existing habitat whose population decides they want to go elsewhere. Interstellar space is not much more of a stretch than some of the places the Red Duncanites have gone.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 10-24-2013, 02:00 PM   #6
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Generation Starships

Quote:
Originally Posted by Astromancer View Post
This thread is about the practical conciderations of setting up a means of taking humans and/or parahumans to new star systems.
Not to crap your thread, but we already had this discussion a couple of times, and there's not yet a way to send the infomorphs, let alone the rest of a genship.

And while TSis full of stuff ppl do "just because", this particular Stonehenge is unlikely because the local systems will already be colonized and civilized by infomorphs and their DNA-synthesized meatbags well before a genship can get the first lightyear.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 10-24-2013, 09:19 PM   #7
mindstalk
 
Join Date: Mar 2008
Default Re: Generation Starships

Quote:
Originally Posted by Anthony View Post
Well, within the context of THS, the big question is 'why would anyone do this?'. Sending out communities instead of AIs and genetic material is a huge additional expense for, well, nothing.
If your goal is a head of state who wants to spam the universe with Earth-descended mindlife, it's a huge additional expense. If you're some bioconservative (para)humans who want to (a) see other stars or (b) escape the coming Singularity, then it's the only way to go.

If your biolongevity is good enough then it's not so much a generation ship as a very long cruise. 4% c gives you 109 years to Alpha Centauri.

The THS core spaceship design has 360 km/s as the highest impulse drive available, which is 0.12% of light speed, and a travel time of 3600 years to Alpha Centauri. Whether that's a realistic maximum by that point, I don't know. Seems like nuclear drives should be capable of more. OTOH a habitat ship will have lots of overhead, including radiation shielding; to get high speed your initial fuel load will be huge. Unless you can use a beam or fuel-projected system, but that's more speculative tech.

Not sure what you're looking for. With a large budget to spend, I'd make sure I had multiple full-spectrum robofacs, a bunch of spare parts, redundancy in all systems, lots of assistant AIs for rare skills. And then, whee! To the stars! Slowly.
mindstalk is offline   Reply With Quote
Old 10-25-2013, 06:33 AM   #8
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Generation Starships

Quote:
Originally Posted by Keiko View Post
Would the parahumans be modified to make long distance space travel easier like tolerance to zero g, reduced consumption and other mods?
That might be one way to go. You could spin the ships, or a subset of the fleet, to create an artificial gravity.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Old 10-25-2013, 06:35 AM   #9
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Generation Starships

Quote:
Originally Posted by Anthony View Post
Well, within the context of THS, the big question is 'why would anyone do this?'. Sending out communities instead of AIs and genetic material is a huge additional expense for, well, nothing.
I suppose their are two big reasons. It's either A) they want to found new worlds and societies, or B) they think a genocidal/suicidal system wide war is coming and they want some of the things they value in civilisation to survive.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Old 10-25-2013, 06:37 AM   #10
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Generation Starships

Quote:
Originally Posted by vicky_molokh View Post
The requirement that not just infomorphs and genetic material, but whole living communities be transported, means that the best way to do this is to:
  1. Build a fleet relatively big ships.
  2. (Optionally) Deep-brainscan the passengers.
  3. Put the passengers in nanostasis in the Core section of the ships.
  4. Maintain ships using cybershells inhabited by AIs and AI+Shadow combinations of the passengers. Make sure the AIs/Shadows are deeply programmed to have the community's best interests as a priority.
  5. Upon reaching the destination, unpack the passengers and un-stasisify them.
This sounds like a solid list. But isn't this list for sleeper ships? Generation Starships take comunities on them and the passengers live their lives on the ships of the fleet.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Reply

Tags
generation ship

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:52 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.